qzdoom/wadsrc/static/shaders/glsl/burn.vp
2014-05-12 22:24:26 +02:00

7 lines
126 B
Text

void main()
{
gl_FrontColor = gl_Color;
gl_TexCoord[0] = gl_MultiTexCoord0;
gl_Position = ProjectionMatrix * gl_Vertex;
}