qzdoom/wadsrc/static/shaders/glsl
Christoph Oelckers 9d1dbf4eab - fixed: FBufferedUniform1f didn'T work because it used an int as its buffered value. 2014-06-29 14:08:44 +02:00
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burn.fp - added missing shader files. 2014-05-12 22:24:26 +02:00
burn.vp - added missing shader files. 2014-05-12 22:24:26 +02:00
fogboundary.fp shader rework 2014-05-12 14:45:41 +02:00
func_brightmap.fp shader rework 2014-05-12 14:45:41 +02:00
func_defaultlight.fp shader rework 2014-05-12 14:45:41 +02:00
func_normal.fp shader rework 2014-05-12 14:45:41 +02:00
func_notexture.fp shader rework 2014-05-12 14:45:41 +02:00
func_warp1.fp shader rework 2014-05-12 14:45:41 +02:00
func_warp2.fp shader rework 2014-05-12 14:45:41 +02:00
func_wavex.fp shader rework 2014-05-12 14:45:41 +02:00
fuzz_jagged.fp shader rework 2014-05-12 14:45:41 +02:00
fuzz_noise.fp shader rework 2014-05-12 14:45:41 +02:00
fuzz_smooth.fp shader rework 2014-05-12 14:45:41 +02:00
fuzz_smoothnoise.fp shader rework 2014-05-12 14:45:41 +02:00
fuzz_smoothtranslucent.fp shader rework 2014-05-12 14:45:41 +02:00
fuzz_standard.fp shader rework 2014-05-12 14:45:41 +02:00
fuzz_swirly.fp shader rework 2014-05-12 14:45:41 +02:00
main.fp - mystery of desaturation shader solved: The old code passed '1-desaturation' to the shader, the new code 'desaturation', so for the 'mix' function to work its arguments must be swapped. 2014-05-21 15:25:25 +02:00
main.vp - fixed: FBufferedUniform1f didn'T work because it used an int as its buffered value. 2014-06-29 14:08:44 +02:00
shaderdefs.i - added second vertex coordinate attribute for model interpolation. 2014-06-29 11:00:21 +02:00
stencil.fp - added missing shader files. 2014-05-12 22:24:26 +02:00
stencil.vp - added missing shader files. 2014-05-12 22:24:26 +02:00