qzdoom/src/gl/system
alexey.lysiuk 2be84dc636 - skip rendering when application is not active
Use vid_activeinbackground CVAR to override this behavior
2018-05-04 11:24:37 +03:00
..
gl_debug.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
gl_debug.h - GLWall is mostly clean, except some smaller things in gl_sky.cpp 2018-04-27 00:22:00 +02:00
gl_framebuffer.cpp - skip rendering when application is not active 2018-05-04 11:24:37 +03:00
gl_framebuffer.h - cleanup of the 2D interface. 2018-04-29 20:15:19 +02:00
gl_interface.cpp - GLWall is mostly clean, except some smaller things in gl_sky.cpp 2018-04-27 00:22:00 +02:00
gl_interface.h - GLWall is mostly clean, except some smaller things in gl_sky.cpp 2018-04-27 00:22:00 +02:00
gl_system.h - fixed last commit. 2018-04-01 17:16:53 +02:00
gl_wipe.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00