qzdoom/src/gl
alexey.lysiuk 2be84dc636 - skip rendering when application is not active
Use vid_activeinbackground CVAR to override this behavior
2018-05-04 11:24:37 +03:00
..
compatibility - added UploadLights to the DrawInfo interface. 2018-05-03 21:47:58 +02:00
data - removed empty gl_wall.h. 2018-04-29 11:40:47 +02:00
dynlights - added UploadLights to the DrawInfo interface. 2018-05-03 21:47:58 +02:00
models - moved gl_material into hwrenderer/. 2018-04-24 23:39:58 +02:00
renderer - moved the global 'no dynamic lights' variable to FLevelLocals so that it is outside renderer specific data. 2018-05-03 21:27:45 +02:00
scene - prepared the weapon sprite drawer for full separation. 2018-05-03 23:49:16 +02:00
shaders - moved the CVAR definitions from gl/ to hwrenderer/. 2018-04-25 20:33:55 +02:00
stereo3d - moved the CVAR definitions from gl/ to hwrenderer/. 2018-04-25 20:33:55 +02:00
system - skip rendering when application is not active 2018-05-04 11:24:37 +03:00
textures - GLWall is mostly clean, except some smaller things in gl_sky.cpp 2018-04-27 00:22:00 +02:00