mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-14 16:41:07 +00:00
86 lines
3.4 KiB
C++
86 lines
3.4 KiB
C++
/*
|
|
** Handling drawing a wall
|
|
** Copyright (c) 2016 Magnus Norddahl
|
|
**
|
|
** This software is provided 'as-is', without any express or implied
|
|
** warranty. In no event will the authors be held liable for any damages
|
|
** arising from the use of this software.
|
|
**
|
|
** Permission is granted to anyone to use this software for any purpose,
|
|
** including commercial applications, and to alter it and redistribute it
|
|
** freely, subject to the following restrictions:
|
|
**
|
|
** 1. The origin of this software must not be misrepresented; you must not
|
|
** claim that you wrote the original software. If you use this software
|
|
** in a product, an acknowledgment in the product documentation would be
|
|
** appreciated but is not required.
|
|
** 2. Altered source versions must be plainly marked as such, and must not be
|
|
** misrepresented as being the original software.
|
|
** 3. This notice may not be removed or altered from any source distribution.
|
|
**
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "polyrenderer/drawers/poly_triangle.h"
|
|
|
|
class PolyTranslucentObject;
|
|
class PolyDrawLinePortal;
|
|
class PolyCull;
|
|
|
|
class RenderPolyWall
|
|
{
|
|
public:
|
|
static bool RenderLine(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, PolyCull &cull, seg_t *line, sector_t *frontsector, uint32_t subsectorDepth, uint32_t stencilValue, std::vector<PolyTranslucentObject*> &translucentWallsOutput, std::vector<std::unique_ptr<PolyDrawLinePortal>> &linePortals, line_t *lastPortalLine);
|
|
static void Render3DFloorLine(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, PolyCull &cull, seg_t *line, sector_t *frontsector, uint32_t subsectorDepth, uint32_t stencilValue, F3DFloor *fakeFloor, std::vector<PolyTranslucentObject*> &translucentWallsOutput);
|
|
|
|
void SetCoords(const DVector2 &v1, const DVector2 &v2, double ceil1, double floor1, double ceil2, double floor2);
|
|
void Render(const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, PolyCull &cull);
|
|
|
|
DVector2 v1;
|
|
DVector2 v2;
|
|
double ceil1 = 0.0;
|
|
double floor1 = 0.0;
|
|
double ceil2 = 0.0;
|
|
double floor2 = 0.0;
|
|
|
|
const seg_t *LineSeg = nullptr;
|
|
const line_t *Line = nullptr;
|
|
const side_t *Side = nullptr;
|
|
side_t::ETexpart Texpart = side_t::mid;
|
|
double TopTexZ = 0.0;
|
|
double BottomTexZ = 0.0;
|
|
double UnpeggedCeil1 = 0.0;
|
|
double UnpeggedCeil2 = 0.0;
|
|
FSWColormap *Colormap = nullptr;
|
|
bool Masked = false;
|
|
uint32_t SubsectorDepth = 0;
|
|
uint32_t StencilValue = 0;
|
|
PolyDrawLinePortal *Polyportal = nullptr;
|
|
|
|
private:
|
|
void ClampHeight(TriVertex &v1, TriVertex &v2);
|
|
FTexture *GetTexture();
|
|
int GetLightLevel();
|
|
};
|
|
|
|
class PolyWallTextureCoordsU
|
|
{
|
|
public:
|
|
PolyWallTextureCoordsU(FTexture *tex, const seg_t *lineseg, const line_t *line, const side_t *side, side_t::ETexpart texpart);
|
|
|
|
double u1, u2;
|
|
};
|
|
|
|
class PolyWallTextureCoordsV
|
|
{
|
|
public:
|
|
PolyWallTextureCoordsV(FTexture *tex, const line_t *line, const side_t *side, side_t::ETexpart texpart, double topz, double bottomz, double unpeggedceil, double topTexZ, double bottomTexZ);
|
|
|
|
double v1, v2;
|
|
|
|
private:
|
|
void CalcVTopPart(FTexture *tex, const line_t *line, const side_t *side, double topz, double bottomz, double vscale, double yoffset);
|
|
void CalcVMidPart(FTexture *tex, const line_t *line, const side_t *side, double topz, double bottomz, double vscale, double yoffset);
|
|
void CalcVBottomPart(FTexture *tex, const line_t *line, const side_t *side, double topz, double bottomz, double unpeggedceil, double vscale, double yoffset);
|
|
};
|