qzdoom/src/polyrenderer/scene
2017-06-04 12:30:35 +02:00
..
poly_cull.cpp - Improve line portal rendering somewhat 2017-05-14 08:55:30 +02:00
poly_cull.h - Improve line portal rendering somewhat 2017-05-14 08:55:30 +02:00
poly_decal.cpp - Add support for drawing decals on 3d floors in softpoly 2017-05-02 22:24:32 +02:00
poly_decal.h
poly_light.cpp
poly_light.h
poly_particle.cpp - remove TriVertex::NumVaryings as this did not help on readability at all 2017-03-28 10:52:19 +02:00
poly_particle.h
poly_plane.cpp - remove all usage of std::make_unique to keep things C++11 compliant 2017-04-11 01:25:44 +02:00
poly_plane.h
poly_playersprite.cpp - did a complete workover of the weapon sprite translucency code that got inherited from QZDoom. 2017-04-15 16:41:00 +02:00
poly_playersprite.h
poly_portal.cpp - Improve line portal rendering somewhat 2017-05-14 08:55:30 +02:00
poly_portal.h
poly_scene.cpp - Improve line portal rendering somewhat 2017-05-14 08:55:30 +02:00
poly_scene.h - Improve line portal rendering somewhat 2017-05-14 08:55:30 +02:00
poly_sky.cpp - Offset sky in softpoly by 180 degrees 2017-05-12 17:59:22 +02:00
poly_sky.h - Slightly improve sky rendering in softpoly 2017-05-06 01:43:05 +02:00
poly_sprite.cpp - removed ZDOOMADD and updated actors in question with ZDOOMTRANS 2017-06-04 12:30:35 +02:00
poly_sprite.h
poly_wall.cpp - Improve line portal rendering somewhat 2017-05-14 08:55:30 +02:00
poly_wall.h - Improve line portal rendering somewhat 2017-05-14 08:55:30 +02:00
poly_wallsprite.cpp - remove TriVertex::NumVaryings as this did not help on readability at all 2017-03-28 10:52:19 +02:00
poly_wallsprite.h