qzdoom/src/scripting
Kevin Caccamo 286886e161 Minor fixes for additive colour ZScript API
Sector.SetAdditiveColor actually called Sector.SetSpecialColor
Add use boolean property, used to determine whether or not to override the sector's additive wall colour with the side's additive colour.
2018-12-26 16:58:27 +01:00
..
backend - let FxNop have a value type, even if it's just TypeError. 2018-12-15 20:08:05 +01:00
decorate Removed more literal references to AInventory. 2018-12-04 17:00:48 +01:00
vm - fix missing line number for the function throwing the exception and remove the duplicate call stack line 2018-12-20 04:50:45 +01:00
zscript - fixed handling of dummy flags. 2018-11-25 10:06:00 +01:00
symbols.cpp Merge branch 'asmjit' into weapon_scriptification 2018-11-26 00:14:44 +01:00
symbols.h Merge branch 'asmjit' into weapon_scriptification 2018-11-26 00:14:44 +01:00
thingdef.cpp - fixed deprecation warnings for member functions not checking the version. 2018-12-11 00:35:22 +01:00
thingdef.h - fixed deprecation warnings for member functions not checking the version. 2018-12-11 00:35:22 +01:00
thingdef_data.cpp Add NOFRICTION and NOFRICTIONBOUNCE flags 2018-12-26 11:49:17 +01:00
thingdef_properties.cpp - improved error reporting for badly defined translations. 2018-12-16 09:56:53 +01:00
types.cpp - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 08:19:19 +02:00
types.h - fixed compilation of targets with optimization 2018-11-15 10:59:37 +02:00
vmiterators.cpp - fixed: Direct native functions for the JIT compiler may not return bool. 2018-12-05 18:41:19 +01:00
vmthunks.cpp Minor fixes for additive colour ZScript API 2018-12-26 16:58:27 +01:00
vmthunks_actors.cpp Added a function for triggering use/push specials for usage in custom monster AI. 2018-12-18 21:09:13 +01:00