qzdoom/src/sdl
2009-05-23 03:09:50 +00:00
..
crashcatcher.c - added GZDoom's 3D floor physics code. This is not active yet so anything compiled from this code won't have any support for it! 2009-01-04 15:00:29 +00:00
critsec.h - Added the FCriticalSection class in critsec.h to make it easier to 2008-04-09 04:17:13 +00:00
dikeys.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
hardware.cpp - Changed Linux default for fullscreen to false. 2009-03-15 01:41:53 +00:00
hardware.h - Moved the code that renders the view from D_Display into a virtual function 2008-01-11 21:04:22 +00:00
i_cd.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
i_input.cpp - Moved SetSoundPaused() out of i_input.cpp and into s_sound.cpp. 2009-05-23 03:09:50 +00:00
i_input.h - Stopped sending double the number of wheel events as appropriate to the 2009-02-10 02:16:41 +00:00
i_main.cpp - Liux compile fixes. 2008-09-23 07:46:23 +00:00
i_movie.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
i_system.cpp - Changed random seed initialization so that it uses the system's 2009-03-27 04:49:17 +00:00
i_system.h - Fixed: Dehacked string replacement did not check the clusters' finaleflats. 2009-03-28 11:49:44 +00:00
i_video.h - Cleaned up some include dependencies. 2008-09-14 23:54:38 +00:00
sdlvideo.cpp - Fixed: The crosshair must be initialized after the texture manager because 2008-09-19 22:34:32 +00:00
sdlvideo.h Note: I have not tried compiling these recent changes under Linux. I wouldn't 2006-12-19 04:09:10 +00:00
st_start.cpp Linux compile fixes. 2008-09-19 07:10:14 +00:00