qzdoom/src/swrenderer
2017-07-11 06:22:51 -04:00
..
drawers - Improved fuzz rendering in software renderer by scaling it relative to 320x200 2017-06-25 00:35:15 +02:00
line - Make it more clear what bFakeBoundary did 2017-07-02 15:35:29 +02:00
plane - corrected transferred sky offsets using ZDoom 2.8.1 source - the sky needed to be offset by 28 units. 2017-07-11 05:53:21 -04:00
scene Merge https://github.com/coelckers/gzdoom 2017-07-09 20:09:12 -04:00
segments - Make it more clear what bFakeBoundary did 2017-07-02 15:35:29 +02:00
things Merge https://github.com/coelckers/gzdoom 2017-07-02 16:36:46 -04:00
viewport - Calculate globvis/r_visibility in r_utility and use it in GL and poly renderers 2017-07-09 19:01:34 +02:00
r_all.cpp
r_memory.cpp - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
r_memory.h - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
r_renderthread.cpp - Add polyobj support to r_scene_multithreaded 2017-07-02 17:22:59 +02:00
r_renderthread.h - Add polyobj support to r_scene_multithreaded 2017-07-02 17:22:59 +02:00
r_swcanvas.cpp - fixed: fillsimplepoly drawer was using an inverted scale, leading to incorrect automap texture display. 2017-06-21 04:03:37 -04:00
r_swcanvas.h
r_swcolormaps.cpp
r_swcolormaps.h - Fix testcolor and testfade in the software renderer 2017-05-28 23:57:09 +02:00
r_swrenderer.cpp - Calculate globvis/r_visibility in r_utility and use it in GL and poly renderers 2017-07-09 19:01:34 +02:00
r_swrenderer.h - Calculate globvis/r_visibility in r_utility and use it in GL and poly renderers 2017-07-09 19:01:34 +02:00