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- corrected transferred sky offsets using ZDoom 2.8.1 source - the sky needed to be offset by 28 units.
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@ -139,7 +139,7 @@ namespace swrenderer
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skyangle += FLOAT2FIXED(s->GetTextureXOffset(pos));
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// Vertical offset allows careful sky positioning.
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skymid = s->GetTextureYOffset(pos);
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skymid = s->GetTextureYOffset(pos) - 28.0;
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// We sometimes flip the picture horizontally.
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//
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