qzdoom/wadsrc/decorate/strife/beggars.txt
Christoph Oelckers d840d9b68a - Added random2 function to DECORATE's expression evaluator. This is to
better emulate some calculation of internal code pointers.
- Added named RNG support to DECORATE's expression evaluator. Just use
  random[name](min, max).


SVN r391 (trunk)
2006-11-26 12:13:12 +00:00

96 lines
1.4 KiB
Text

// Base class for the beggars ---------------------------------------------
ACTOR Beggar : StrifeHumanoid
{
Health 20
PainChance 250
Speed 3
Radius 20
Height 56
Monster
+JUSTHIT
-COUNTKILL
+NOSPLASHALERT
MinMissileChance 150
Tag "Beggar"
MaxStepHeight 16
MaxDropoffHeight 32
AttackSound "beggar/attack"
PainSound "beggar/pain"
DeathSound "beggar/death"
States
{
Spawn:
BEGR A 10 A_Look
Loop
See:
BEGR AABBCC 4 A_Wander
Loop
Melee:
BEGR D 8
BEGR D 8 A_CustomMeleeAttack(2*random[PeasantAttack](1,5)+2)
BEGR E 1 A_Chase
BEGR D 8 A_SentinelRefire
Loop
Pain:
BEGR A 3 A_Pain
BEGR A 3 A_Chase
Goto Melee
Death:
BEGR F 4
BEGR G 4 A_Scream
BEGR H 4
BEGR I 4 A_NoBlocking
BEGR JKLM 4
BEGR N -1
Stop
XDeath:
BEGR F 5 A_TossGib
GIBS M 5 A_TossGib
GIBS N 5 A_XScream
GIBS O 5 A_NoBlocking
GIBS PQRST 4 A_TossGib
GIBS U 5
GIBS V 1400
Stop
}
}
// Beggars -----------------------------------------------------------------
ACTOR Beggar1 : Beggar 141
{
Game Strife
ConversationID 38, 37, 38
}
ACTOR Beggar2 : Beggar 155
{
Game Strife
ConversationID 39, 38, 39
}
ACTOR Beggar3 : Beggar 156
{
Game Strife
ConversationID 40, 39, 40
}
ACTOR Beggar4 : Beggar 157
{
Game Strife
ConversationID 41, 40, 41
}
ACTOR Beggar5 : Beggar 158
{
Game Strife
ConversationID 42, 41, 42
}