qzdoom/wadsrc/decorate/strife
Christoph Oelckers a90ba9deb6 - Converted Ettin and Centaur to DECORATE.
- Made the Ettin's and Centaur's howling sound an actor property.
- Added A_CustomComboAttack function to finally have something that can
  replace the old A_ComboAttack function.
- Added A_SpawnItemEx function that removes the problems with A_SpawnItem
  and which also should make most of the A_CustomMissile abuse unnecessary.
- Added A_QueueCorpse to the list of DECORATE code pointers.
- Made the size of Hexen's corpse queue configurable by CVAR
  (sv_corpsequeuesize.) Setting this CVAR to -1 will disable corpse 
  queuing completely so that even in Hexen all corpses will stay forever.


SVN r392 (trunk)
2006-11-27 00:01:30 +00:00
..
beggars.txt - Added random2 function to DECORATE's expression evaluator. This is to 2006-11-26 12:13:12 +00:00
merchants.txt May 6, 2006 (Changes by Graf Zahl) 2006-05-07 00:27:22 +00:00
peasants.txt - Added random2 function to DECORATE's expression evaluator. This is to 2006-11-26 12:13:12 +00:00
questitems.txt May 6, 2006 (Changes by Graf Zahl) 2006-05-07 00:27:22 +00:00
ratbuddy.txt - Converted the stealth monsters to DECORATE. 2006-05-11 17:56:35 +00:00
strifeammo.txt - Converted a_doomhealth.cpp to DECORATE. 2006-06-17 20:29:41 +00:00
strifearmor.txt May 6, 2006 (Changes by Graf Zahl) 2006-05-07 00:27:22 +00:00
strifeitems.txt - Converted a_doomhealth.cpp to DECORATE. 2006-06-17 20:29:41 +00:00
strifekeys.txt May 6, 2006 (Changes by Graf Zahl) 2006-05-07 00:27:22 +00:00
strifestuff.txt - Fixed: P_StartScript was missing a NULL pointer check for the error 2006-05-13 21:22:08 +00:00
zombie.txt - Converted Ettin and Centaur to DECORATE. 2006-11-27 00:01:30 +00:00