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gl_bsp.cpp
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- Fixed GCC/Clang compile errors.
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2017-01-13 15:42:53 +01:00 |
gl_clipper.cpp
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- do not process subsectors if rendering a stacked sector portal and the clipper is set to 'blocked', i.e. no visible parts are present.
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2016-07-23 10:23:34 +02:00 |
gl_clipper.h
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- do not process subsectors if rendering a stacked sector portal and the clipper is set to 'blocked', i.e. no visible parts are present.
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2016-07-23 10:23:34 +02:00 |
gl_decal.cpp
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Add normals to decals
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2016-10-13 18:04:00 +02:00 |
gl_drawinfo.cpp
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- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
gl_drawinfo.h
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- removed most of the specific options for legacy hardware and consolidated them in one variable (does not work yet.)
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2016-09-01 11:52:52 +02:00 |
gl_fakeflat.cpp
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- Fixed GCC/Clang compile errors.
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2017-01-14 18:30:01 +01:00 |
gl_flats.cpp
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- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
gl_portal.cpp
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- fixed some edge cases with visible player sprites through non-static line portals. This required reinstating some code which I thought was no longer needed.
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2017-01-07 15:44:38 +01:00 |
gl_portal.h
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- removed all skybox class types from code in preparation for exporting these classes.
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2017-01-14 16:05:40 +01:00 |
gl_renderhacks.cpp
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- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
gl_scene.cpp
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Removed RenderCamera, RenderBeforeThing, RenderAfterThing. Serialization preparations.
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2017-01-23 23:05:51 +02:00 |
gl_sky.cpp
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- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
gl_skydome.cpp
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- let 'forcenoskystretch' also apply to sky mode 2 and OpenGL, to reflect its true meaning the internal flag has been renamed to FORCETILEDSKY which it always was about.
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2017-01-13 11:12:43 +01:00 |
gl_sprite.cpp
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Removed RenderCamera, RenderBeforeThing, RenderAfterThing. Serialization preparations.
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2017-01-23 23:05:51 +02:00 |
gl_spritelight.cpp
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- changed the license of the OpenGL renderer to LGPL v3.
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2016-09-14 20:01:13 +02:00 |
gl_vertex.cpp
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- changed the license of the OpenGL renderer to LGPL v3.
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2016-09-14 20:01:13 +02:00 |
gl_wall.h
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- added UDMF properties to set glows per sector.
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2016-12-28 21:35:42 +01:00 |
gl_walls.cpp
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- refactored global sides array to be more VM friendly.
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2017-01-08 18:46:17 +01:00 |
gl_walls_draw.cpp
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- fixed: The check for explicitly not splitting wall polygons at seg vertices was inverted.
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2017-01-02 23:21:28 +01:00 |
gl_weapon.cpp
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- scriptified APowerInvisibility.
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2017-01-16 20:34:12 +01:00 |