qzdoom/src
Randy Heit 21869a6c08 - Added JPEG texture support, courtesy of Ken's Picture Library. I will
probably switch to the IJG library once I pare it down. (Ken's code is 18K
  of C source but does not support progressive JPEG. The IJG library is over
  a megabyte of source and supports pretty much everything you would ever
  need ever.)
- Fixed endianness issue in FTextureManager::CreateTexture().
- Added support for interlaced PNGs. Now ZDoom is a mostly complete PNG
  reader. The only thing missing is 48-bit RGB and 16-bit grayscale support,
  which are just wastes of bits here, but also less likely to appear than
  an interlaced PNG. (However, if you are using interlaced PNGs for textures,
  then you are needlessly wasting space, since the image won't display
  progressively.)
- Fixed: Writing named screenshots didn't work.

SVN r292 (trunk)
2006-08-15 04:34:35 +00:00
..
g_doom - Added the ACS commands 2006-08-12 02:30:57 +00:00
g_heretic - Added the ACS commands 2006-08-12 02:30:57 +00:00
g_hexen - Added the ACS commands 2006-08-12 02:30:57 +00:00
g_raven SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
g_shared - Added the ACS commands 2006-08-12 02:30:57 +00:00
g_strife - Added the ACS commands 2006-08-12 02:30:57 +00:00
oplsynth - Removed the unused sfx_ variables for the chainsaw sounds. 2006-06-19 15:31:10 +00:00
sdl - Added actor replacement for DECORATE. This works at a higher level than 2006-07-08 02:17:35 +00:00
sound - Added some hackery at the start of MouseRead_Win32() that prevents it from 2006-06-30 02:13:26 +00:00
win32 - It turns out that the Visual C++ 2005 runtime calls IsDebuggerPresent, which 2006-08-02 04:57:36 +00:00
a.nas - Fixed mvlineasm1 and mvlineasm4 so that they can be used with textures 2006-05-11 01:15:15 +00:00
actor.h - Added the ACS commands 2006-08-12 02:30:57 +00:00
am_map.cpp - Fixed GCC 4 warnings in FNodeBuilder::CreateSubsectorsForReal(). 2006-05-22 01:34:07 +00:00
am_map.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
announcer.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
autosegs.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
autostart.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
autozend.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
b_bot.cpp SVN r116 (trunk) 2006-05-16 02:50:18 +00:00
b_bot.h - Yay! We now seem to be free of memory leaks! The next step will be to 2006-05-11 04:00:58 +00:00
b_func.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
b_game.cpp - Added some hackery at the start of MouseRead_Win32() that prevents it from 2006-06-30 02:13:26 +00:00
b_move.cpp - Fixed: Monsters couldn't hurt other monsters of the same species if they 2006-05-28 14:54:01 +00:00
b_think.cpp - Converted a_doomhealth.cpp to DECORATE. 2006-06-17 20:29:41 +00:00
basicinlines.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
bbannouncer.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
c_bind.cpp SVN r241 (trunk) 2006-07-09 20:15:38 +00:00
c_bind.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
c_cmds.cpp - Added the ACS commands 2006-08-12 02:30:57 +00:00
c_console.cpp - Fixed: C_midPrint() needs a NULL status bar check. 2006-07-19 16:00:44 +00:00
c_console.h - Added some hackery at the start of MouseRead_Win32() that prevents it from 2006-06-30 02:13:26 +00:00
c_cvars.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
c_cvars.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
c_dispatch.cpp - Added the ACS commands 2006-08-12 02:30:57 +00:00
c_dispatch.h - Added the ACS commands 2006-08-12 02:30:57 +00:00
c_expr.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
cmdlib.cpp - Added actor replacement for DECORATE. This works at a higher level than 2006-07-08 02:17:35 +00:00
cmdlib.h - Added actor replacement for DECORATE. This works at a higher level than 2006-07-08 02:17:35 +00:00
colormatcher.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
colormatcher.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
configfile.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
configfile.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
ct_chat.cpp - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
d_dehacked.cpp - Added the ACS commands 2006-08-12 02:30:57 +00:00
d_dehacked.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
d_dehackedactions.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
d_event.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
d_gui.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
d_main.cpp - Generalized Hexen's class-based spawning to be a property of the player class 2006-07-13 10:17:56 +00:00
d_main.h SVN r116 (trunk) 2006-05-16 02:50:18 +00:00
d_net.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
d_net.h - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
d_netinf.h - Generalized Hexen's class-based spawning to be a property of the player class 2006-07-13 10:17:56 +00:00
d_netinfo.cpp - Generalized Hexen's class-based spawning to be a property of the player class 2006-07-13 10:17:56 +00:00
d_player.h - Added the ACS commands 2006-08-12 02:30:57 +00:00
d_protocol.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
d_protocol.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
d_textur.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
d_ticcmd.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
decallib.cpp - Removed the unused sfx_ variables for the chainsaw sounds. 2006-06-19 15:31:10 +00:00
decallib.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
decorations.cpp - Added the ACS commands 2006-08-12 02:30:57 +00:00
dobject.cpp SVN r191 (trunk) 2006-06-15 03:31:19 +00:00
dobject.err Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
dobject.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
dobjtype.cpp - Added the ACS commands 2006-08-12 02:30:57 +00:00
dobjtype.h - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
doomdata.h Fixed index variable in P_OpenMapData. 2006-06-15 08:26:13 +00:00
doomdef.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
doomdef.h - Changed the additive scrollers option into a compatibility flag so that it can 2006-07-11 08:27:05 +00:00
doomerrors.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
doomstat.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
doomstat.h - Added a StartConversation special that allows automatic activation of Strife 2006-06-03 12:30:11 +00:00
doomtype.h - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
dscript.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
dsectoreffect.cpp - Fixed: Using printinv before starting a game crashed. 2006-04-13 03:13:07 +00:00
dsectoreffect.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
dthinker.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
dthinker.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
empty.cpp - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
errors.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
f_finale.cpp - Fixed GCC 4 warnings in FNodeBuilder::CreateSubsectorsForReal(). 2006-05-22 01:34:07 +00:00
f_finale.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
f_wipe.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
f_wipe.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
farchive.cpp - Unlimited the monster pain sounds in Hexen after playing as the Cleric a 2006-06-20 20:30:39 +00:00
farchive.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
files.cpp SVN r27 (trunk) 2006-04-11 16:27:41 +00:00
files.h SVN r27 (trunk) 2006-04-11 16:27:41 +00:00
g_game.cpp - Added JPEG texture support, courtesy of Ken's Picture Library. I will 2006-08-15 04:34:35 +00:00
g_game.h August 10, 2006 (Changes by Graf Zahl) 2006-08-10 15:28:12 +00:00
g_hub.cpp SVN r27 (trunk) 2006-04-11 16:27:41 +00:00
g_hub.h SVN r27 (trunk) 2006-04-11 16:27:41 +00:00
g_level.cpp August 10, 2006 (Changes by Graf Zahl) 2006-08-10 15:28:12 +00:00
g_level.h August 10, 2006 (Changes by Graf Zahl) 2006-08-10 15:28:12 +00:00
gameconfigfile.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
gameconfigfile.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
gccinlines.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
gi.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
gi.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
gstrings.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
hu_scores.cpp - Generalized Hexen's class-based spawning to be a property of the player class 2006-07-13 10:17:56 +00:00
hu_stuff.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
i_cd.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
i_movie.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
i_net.cpp - Added some hackery at the start of MouseRead_Win32() that prevents it from 2006-06-30 02:13:26 +00:00
i_net.h - Added some hackery at the start of MouseRead_Win32() that prevents it from 2006-06-30 02:13:26 +00:00
i_video.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
info.cpp - Added replacement handling to A_BossDeath. 2006-07-16 15:00:10 +00:00
info.h - Added replacement handling to A_BossDeath. 2006-07-16 15:00:10 +00:00
infodefaults.cpp - Added the ACS commands 2006-08-12 02:30:57 +00:00
infomacros.h - Added replacement handling to A_BossDeath. 2006-07-16 15:00:10 +00:00
kplib.cpp - Added JPEG texture support, courtesy of Ken's Picture Library. I will 2006-08-15 04:34:35 +00:00
lists.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
lumpconfigfile.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
lumpconfigfile.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_alloc.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_alloc.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_argv.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_argv.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_bbox.cpp SVN r26 (trunk) 2006-04-11 08:36:23 +00:00
m_bbox.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
m_cheat.cpp - Added a type check to Spawn(actorname,...) to allow it to print a 2006-07-31 10:22:53 +00:00
m_cheat.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
m_crc32.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
m_fixed.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
m_fixed.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
m_menu.cpp - Fixed: Starting a game without skill menu always started the first episode. 2006-07-30 08:31:26 +00:00
m_menu.h - Changed: The decision whether blood splatter sprites are spawned is no 2006-05-13 12:41:15 +00:00
m_misc.cpp - Added JPEG texture support, courtesy of Ken's Picture Library. I will 2006-08-15 04:34:35 +00:00
m_misc.h - Added JPEG texture support, courtesy of Ken's Picture Library. I will 2006-08-15 04:34:35 +00:00
m_options.cpp - Added the ACS commands 2006-08-12 02:30:57 +00:00
m_png.cpp - Added JPEG texture support, courtesy of Ken's Picture Library. I will 2006-08-15 04:34:35 +00:00
m_png.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
m_random.cpp - Fixed: The C code in AltSoundRenderer::CopyAndClip() did not shift the sample 2006-05-26 04:38:22 +00:00
m_random.h - Fixed: The C code in AltSoundRenderer::CopyAndClip() did not shift the sample 2006-05-26 04:38:22 +00:00
m_swap.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
misc.nas Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
mscinlines.h - Fixed: The new sound pausing on menu open interrupted Strife conversations. 2006-05-23 04:25:49 +00:00
mus2midi.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
mus2midi.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
name.cpp - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
name.h - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
namedef.h - Converted a_doomhealth.cpp to DECORATE. 2006-06-17 20:29:41 +00:00
nodebuild.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
nodebuild.h - ClassifyLine now chooses either SSE2 or regular x87 math depending on whether 2006-06-06 21:39:08 +00:00
nodebuild_classify_nosse2.cpp - ClassifyLine now chooses either SSE2 or regular x87 math depending on whether 2006-06-06 21:39:08 +00:00
nodebuild_classify_sse2.cpp - ClassifyLine now chooses either SSE2 or regular x87 math depending on whether 2006-06-06 21:39:08 +00:00
nodebuild_events.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
nodebuild_extract.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
nodebuild_gl.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
nodebuild_utility.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
p_acs.cpp - Added disintegration damage to SectorDamage. 2006-08-12 08:38:00 +00:00
p_acs.h - Added the ACS commands 2006-08-12 02:30:57 +00:00
p_buildmap.cpp SVN r191 (trunk) 2006-06-15 03:31:19 +00:00
p_ceiling.cpp - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
p_conversation.cpp - Version bump to 2.1.4. 2006-07-29 01:26:24 +00:00
p_conversation.h - Version bump to 2.1.4. 2006-07-29 01:26:24 +00:00
p_doors.cpp - Added a StartConversation special that allows automatic activation of Strife 2006-06-03 12:30:11 +00:00
p_effect.cpp - Fixed: The pickup message for Hexen's fighter's axe was assigned to the 2006-08-01 22:11:49 +00:00
p_effect.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
p_enemy.cpp - Added the ACS commands 2006-08-12 02:30:57 +00:00
p_enemy.h - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
p_floor.cpp - Added a StartConversation special that allows automatic activation of Strife 2006-06-03 12:30:11 +00:00
p_interaction.cpp - Fixed: Any kill in multiplayer games that could not be credited to a player 2006-07-14 08:04:17 +00:00
p_lights.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
p_lnspec.cpp August 10, 2006 (Changes by Graf Zahl) 2006-08-10 15:28:12 +00:00
p_lnspec.h - Fixed: Bouncing projectiles should not bounce off horizon lines. Now they 2006-06-28 11:14:20 +00:00
p_local.h - Fixed: P_CheckOnMobjZ returned the first thing an actor could stand on, 2006-08-12 21:02:46 +00:00
p_map.cpp - Fixed: P_CheckOnMobjZ returned the first thing an actor could stand on, 2006-08-12 21:02:46 +00:00
p_maputl.cpp - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
p_mobj.cpp - Added the ACS commands 2006-08-12 02:30:57 +00:00
p_pillar.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
p_plats.cpp - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
p_pspr.cpp - Fixed: The check for no skill menu was incorrect when a custom player 2006-07-16 10:23:14 +00:00
p_pspr.h - Backported the classnames-are-names changes from the FP code. 2006-05-10 02:40:43 +00:00
p_saveg.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
p_saveg.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
p_sectors.cpp - Added a StartConversation special that allows automatic activation of Strife 2006-06-03 12:30:11 +00:00
p_setup.cpp - Added some simple translucency map analysis for BOOM maps to more 2006-07-20 05:13:39 +00:00
p_setup.h Fixed index variable in P_OpenMapData. 2006-06-15 08:26:13 +00:00
p_sight.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
p_spec.cpp - Texture animation improvements: 2006-05-18 01:42:50 +00:00
p_spec.h - Fixed: Starting a game without skill menu always started the first episode. 2006-07-30 08:31:26 +00:00
p_switch.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
p_teleport.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
p_terrain.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
p_terrain.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
p_things.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
p_tick.cpp - Fixed default.cbd and Makefile.mingw for current code state. 2006-05-21 02:10:16 +00:00
p_tick.h - Fixed default.cbd and Makefile.mingw for current code state. 2006-05-21 02:10:16 +00:00
p_trace.cpp - Fixed: PIT_StompThing never checked for COMPATF_NO_PASSMOBJ. 2006-06-21 11:47:27 +00:00
p_trace.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
p_user.cpp - Added the ACS commands 2006-08-12 02:30:57 +00:00
p_writemap.cpp Fixed: Compiling with mingw once again works, although savegame loading problems are not yet fixed. 2006-04-12 03:03:58 +00:00
p_xlat.cpp - Fixed: PIT_StompThing never checked for COMPATF_NO_PASSMOBJ. 2006-06-21 11:47:27 +00:00
po_man.cpp May 6, 2006 (Changes by Graf Zahl) 2006-05-07 00:27:22 +00:00
r_anim.cpp - Fixed: FloorAndCeiling_Raise/Lower did not work with slopes because they 2006-05-20 01:34:31 +00:00
r_bsp.cpp - Fixed closed doors between the front sector's floor and ceiling the right way. 2006-07-11 04:48:10 +00:00
r_bsp.h - Fixed: Conversion of c_bind.cpp to FString was incomplete. 2006-05-04 06:14:52 +00:00
r_data.cpp - Added JPEG texture support, courtesy of Ken's Picture Library. I will 2006-08-15 04:34:35 +00:00
r_data.h - Added JPEG texture support, courtesy of Ken's Picture Library. I will 2006-08-15 04:34:35 +00:00
r_defs.h - Generalized Hexen's class-based spawning to be a property of the player class 2006-07-13 10:17:56 +00:00
r_draw.cpp - Version bump to 2.1.4. 2006-07-29 01:26:24 +00:00
r_draw.h - Updated Jim's Makefile.linux. 2006-05-09 21:30:31 +00:00
r_drawt.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
r_local.h - Texture animation improvements: 2006-05-18 01:42:50 +00:00
r_main.cpp - Changed the earthquake view shaking so that it works for anything and not 2006-07-01 00:21:36 +00:00
r_main.h - Added another set of ACS inventory functions which take a tid for the actor 2006-06-18 15:49:00 +00:00
r_plane.cpp - Restored the previous level flag values to avoid needlessly breaking some 2006-07-12 03:35:55 +00:00
r_plane.h - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
r_polymost.cpp - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
r_polymost.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
r_segs.cpp - Restored the previous level flag values to avoid needlessly breaking some 2006-07-12 03:35:55 +00:00
r_segs.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
r_sky.cpp - Fixed closed doors between the front sector's floor and ceiling the right way. 2006-07-11 04:48:10 +00:00
r_sky.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
r_state.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
r_things.cpp August 10, 2006 (Changes by Graf Zahl) 2006-08-10 15:28:12 +00:00
r_things.h - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
s_advsound.cpp Forgot to remove some debug code before committing 2006-08-10 15:45:26 +00:00
s_environment.cpp - Merged a lot of these static destructor-only structs into regular 2006-05-12 03:14:40 +00:00
s_playlist.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
s_playlist.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
s_sndseq.cpp - Yay! We now seem to be free of memory leaks! The next step will be to 2006-05-11 04:00:58 +00:00
s_sndseq.h - Fixed: The C code in AltSoundRenderer::CopyAndClip() did not shift the sample 2006-05-26 04:38:22 +00:00
s_sound.cpp - Removed the unused sfx_ variables for the chainsaw sounds. 2006-06-19 15:31:10 +00:00
s_sound.h - Fixed: The skin loader assumed that all skin textures are in Doom patch 2006-06-11 11:28:48 +00:00
sc_man.cpp - Added actor replacement for DECORATE. This works at a higher level than 2006-07-08 02:17:35 +00:00
sc_man.h SVN r71 (trunk) 2006-04-30 21:49:18 +00:00
sc_man_scanner.h - Fixed: G_InitLevelLocals() needs to OR in the crouching bits, otherwise it 2006-06-21 23:22:17 +00:00
sc_man_scanner.re - Fixed: G_InitLevelLocals() needs to OR in the crouching bits, otherwise it 2006-06-21 23:22:17 +00:00
skins.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
skins.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
st_stuff.cpp - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
st_stuff.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
statnums.h - Changed the earthquake view shaking so that it works for anything and not 2006-07-01 00:21:36 +00:00
stats.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
stats.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
stringtable.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
stringtable.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
tables.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tables.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tagitem.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tarray.h - Added a type check to Spawn(actorname,...) to allow it to print a 2006-07-31 10:22:53 +00:00
tempfiles.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
tempfiles.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
templates.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
thingdef.cpp - Added the ACS commands 2006-08-12 02:30:57 +00:00
thingdef.h - Used the new explosion handling to clean up the old style projectile 2006-07-29 10:47:14 +00:00
thingdef_codeptr.cpp - Added the ACS commands 2006-08-12 02:30:57 +00:00
thingdef_exp.cpp SVN r258 (trunk) 2006-07-16 09:10:45 +00:00
thingdef_specials.gperf Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
thingdef_specials.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
tmap.nas Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
tmap2.nas Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
tmap3.nas Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
v_collection.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
v_collection.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
v_draw.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
v_font.cpp - Removed the unused sfx_ variables for the chainsaw sounds. 2006-06-19 15:31:10 +00:00
v_font.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
v_palette.cpp - Added some simple translucency map analysis for BOOM maps to more 2006-07-20 05:13:39 +00:00
v_palette.h - Added some simple translucency map analysis for BOOM maps to more 2006-07-20 05:13:39 +00:00
v_pfx.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
v_pfx.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
v_text.cpp Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
v_text.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
v_video.cpp - Added the ACS commands 2006-08-12 02:30:57 +00:00
v_video.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
vectors.cpp Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
vectors.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
version.h - Added disintegration damage to SectorDamage. 2006-08-12 08:38:00 +00:00
w_wad.cpp - Generalized Hexen's class-based spawning to be a property of the player class 2006-07-13 10:17:56 +00:00
w_wad.h - Generalized Hexen's class-based spawning to be a property of the player class 2006-07-13 10:17:56 +00:00
w_zip.h - Fixed compilation with mingw again. 2006-04-21 01:22:55 +00:00
weightedlist.h Guess what. It's not 2005 anymore. 2006-06-11 01:37:00 +00:00
wi_stuff.cpp - Changed music name handling in MAPINFO so that music can be specified by 2006-06-09 08:19:46 +00:00
wi_stuff.h Directory restructuring to make it easier to version projects that don't build zdoom.exe. 2006-02-24 04:48:15 +00:00
x64inlines.h - Modified ccdv-win32 to show "Generating X" messages when running lemon and 2006-05-25 04:32:20 +00:00
zstrformat.cpp - Fixed: The C code in AltSoundRenderer::CopyAndClip() did not shift the sample 2006-05-26 04:38:22 +00:00
zstring.cpp SVN r148 (trunk) 2006-05-27 10:27:51 +00:00
zstring.h - Fixed: The C code in AltSoundRenderer::CopyAndClip() did not shift the sample 2006-05-26 04:38:22 +00:00