mirror of https://github.com/ZDoom/qzdoom.git
b25c7722f3
ReplaceTextures (str old_texture, str new_texture, optional bool not_lower, optional bool not_mid, optional bool not_upper, optional bool not_floor, optional bool not_ceiling); and SectorDamage (int tag, int amount, str type, bool players_only, bool in_air, str protection_item, bool subclasses_okay); - Added the vid_nowidescreen cvar to disable widescreen aspect ratio correction. When this is enabled, the only display ratio available is 4:3 (and 5:4 if vid_tft is set). - Added support for setting an actor's damage property to an expression through decorate. Just enclose it within parentheses, and the expression will be evaluated exactly as-is without the normal Doom damage calculation. So if you want something that does exactly 6 damage, use a "Damage (6)" property. To deal normal Doom missile damage, you can use "Damage (random(1,8)*6)" instead of "Damage 6". - Moved InvFirst and InvSel into APlayerPawn so that they can be consistantly maintained by ObtainInventory. SVN r288 (trunk) |
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.. | ||
a_action.cpp | ||
a_action.h | ||
a_artifacts.cpp | ||
a_artifacts.h | ||
a_bridge.cpp | ||
a_camera.cpp | ||
a_debris.cpp | ||
a_decals.cpp | ||
a_flashfader.cpp | ||
a_fountain.cpp | ||
a_hatetarget.cpp | ||
a_keys.cpp | ||
a_keys.h | ||
a_lightning.cpp | ||
a_lightning.h | ||
a_movingcamera.cpp | ||
a_pickups.cpp | ||
a_pickups.h | ||
a_quake.cpp | ||
a_secrettrigger.cpp | ||
a_sectoraction.cpp | ||
a_sharedglobal.h | ||
a_sharedmisc.cpp | ||
a_skies.cpp | ||
a_soundenvironment.cpp | ||
a_soundsequence.cpp | ||
a_spark.cpp | ||
a_waterzone.cpp | ||
a_weaponpiece.cpp | ||
a_weaponpiece.h | ||
a_weapons.cpp | ||
hudmessages.cpp | ||
sbar.h | ||
shared_sbar.cpp |