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1f2f7616e1
qzdoom
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src
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g_raven
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Randy Heit
3bbd255b73
- Fixed: A_MinotaurChase should switch to the Idle state, not the Spawn state.
...
SVN r4227 (trunk)
2013-04-28 02:04:53 +00:00
..
a_artitele.cpp
- The complete FMapThing is overkill for storing player starts, so use a new minimal structure for them.
2012-07-08 02:18:15 +00:00
a_minotaur.cpp
- Fixed: A_MinotaurChase should switch to the Idle state, not the Spawn state.
2013-04-28 02:04:53 +00:00
ravenshared.h
- Make APoisonCloud::DoSpecialDamage() and P_PoisonDamage() respect damage factors.
2012-06-29 04:21:31 +00:00