qzdoom/src/menu
2010-09-21 12:58:59 +00:00
..
colorpickermenu.cpp - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
joystickmenu.cpp - Fixed: FOptionMenuItemJoyMap::SetSelection() did not convert from menu selection number to joyaxis number. 2010-09-19 04:04:34 +00:00
listmenu.cpp - added automatic centering of Hexen's skill menu so that it can adjust automatically to the different player classes. 2010-09-21 12:58:59 +00:00
loadsavemenu.cpp - we don't need to include lists.h any longer. 2010-09-17 22:57:04 +00:00
menu.cpp - try to encapsulate access to the player class's display name for printing purposes. 2010-09-21 09:43:54 +00:00
menu.h - added automatic centering of Hexen's skill menu so that it can adjust automatically to the different player classes. 2010-09-21 12:58:59 +00:00
menudef.cpp - added automatic centering of Hexen's skill menu so that it can adjust automatically to the different player classes. 2010-09-21 12:58:59 +00:00
menuinput.cpp - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
messagebox.cpp - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
optionmenu.cpp - fixed: The newly accelerated mousewheel scrolling code did not check for the end of the list and could scroll one item too far. It also incremented VisBottom by 3 instead of 2. 2010-09-19 06:34:15 +00:00
optionmenuitems.h - some layout tweaks for the option menu system, in particular to shorten the sliders if the menu is too wide. 2010-09-16 10:59:40 +00:00
playerdisplay.cpp - fixed: The class selection menu crashed when no item in the menu was selected. 2010-09-15 20:11:32 +00:00
playermenu.cpp - try to encapsulate access to the player class's display name for printing purposes. 2010-09-21 09:43:54 +00:00
readthis.cpp - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
videomenu.cpp - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00