qzdoom/wadsrc/static/zscript/inventory
Christoph Oelckers 6e8dbb590d - fixed: PowerMorph.EndEffect should not tinker around with morph duration.
There was a clear attempt here to let the item keep control of the remaining morph time, but since the item would have gotten destroyed right afterward it just shot itself in the foot badly by doing so.
Just leaving the remaining work to the main unmorphing check in the PlayerThink code by doing nothing will avoid the bad situation where a player gets stuck in its morphed form.
2018-02-28 20:15:44 +01:00
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ammo.txt - properly handle all meta properties for inventory items. 2017-02-28 00:45:16 +01:00
armor.txt Damage factor on armor is no longer ignored 2017-05-28 17:41:44 +03:00
health.txt - forgot to save the last fix for the previous commit. 2017-03-02 11:58:30 +01:00
inv_misc.txt - properly handle all meta properties for inventory items. 2017-02-28 00:45:16 +01:00
inventory.txt Fixed resetting of activation failed flag on pickup 2017-06-14 22:13:40 +03:00
powerups.txt - fixed: PowerMorph.EndEffect should not tinker around with morph duration. 2018-02-28 20:15:44 +01:00
stateprovider.txt - scriptified the weapon firing logic. 2017-05-01 01:55:35 +02:00
weaponpiece.txt - scriptified the rest of the weapon pieces. 2017-01-18 18:46:24 +01:00
weapons.txt - made Weapon.CheckAmmo and Weapon.DepleteAmmo virtual on the script side. 2018-01-30 22:04:31 +01:00