qzdoom/src/hwrenderer/scene
Christoph Oelckers 6eab4a882c - narrowing down the public interface of the texture class
Cannot refactor if the entire class is this wide open to everything.
Not complete yet, doesn't fully compile!
2018-12-06 01:11:04 +01:00
..
hw_bsp.cpp - narrowing down the public interface of the texture class 2018-12-06 01:11:04 +01:00
hw_clipper.cpp Give the clipper a reference to the current viewpoint 2018-06-19 09:37:49 +02:00
hw_clipper.h Give the clipper a reference to the current viewpoint 2018-06-19 09:37:49 +02:00
hw_decal.cpp - instead of copying the sector planes to GLWall, just store pointers to the front and back sector for later use. 2018-11-10 23:19:08 +01:00
hw_drawinfo.cpp Removed more literal references to AInventory. 2018-12-04 17:00:48 +01:00
hw_drawinfo.h - went back to the original portal stencil setup from 3.4.0. 2018-11-14 21:03:54 +01:00
hw_drawlist.cpp - cache the results of hw_FakeFlat for the remainder of the current scene instead of storing this in local variables. 2018-11-10 20:07:00 +01:00
hw_drawlist.h - moved more code out of 'gl'. 2018-10-28 18:49:29 +01:00
hw_drawlistadd.cpp - made the common render hacks functional again as separate render items. 2018-11-06 20:31:44 +01:00
hw_drawstructs.h - changed the stencil cap drawer to only cover the area which is actually used by the portal. 2018-11-14 23:30:46 +01:00
hw_fakeflat.cpp - narrowing down the public interface of the texture class 2018-12-06 01:11:04 +01:00
hw_fakeflat.h - cache the results of hw_FakeFlat for the remainder of the current scene instead of storing this in local variables. 2018-11-10 20:07:00 +01:00
hw_flats.cpp - narrowing down the public interface of the texture class 2018-12-06 01:11:04 +01:00
hw_portal.cpp - fixed stencil cap generation for old hardware and changed it so that it only gets done once for each stencil setup, not for each stencil pass. 2018-11-17 15:34:23 +01:00
hw_portal.h - fixed stencil cap generation for old hardware and changed it so that it only gets done once for each stencil setup, not for each stencil pass. 2018-11-17 15:34:23 +01:00
hw_renderhacks.cpp - narrowing down the public interface of the texture class 2018-12-06 01:11:04 +01:00
hw_renderstate.cpp - safety commit. To finalize we need a better vertex buffer interface. 2018-10-25 00:49:39 +02:00
hw_renderstate.h - went back to the original portal stencil setup from 3.4.0. 2018-11-14 21:03:54 +01:00
hw_sky.cpp - narrowing down the public interface of the texture class 2018-12-06 01:11:04 +01:00
hw_skydome.cpp - narrowing down the public interface of the texture class 2018-12-06 01:11:04 +01:00
hw_skydome.h - the sections are now being used as the smallest element to draw flat planes. 2018-11-05 22:14:18 +01:00
hw_skyportal.cpp - narrowing down the public interface of the texture class 2018-12-06 01:11:04 +01:00
hw_spritelight.cpp - changed dynamic light traversal to use sections instead of the subsectors. 2018-11-06 00:13:23 +01:00
hw_sprites.cpp - narrowing down the public interface of the texture class 2018-12-06 01:11:04 +01:00
hw_viewpointuniforms.h - enabled the linear shadowmap filter. 2018-09-29 13:23:40 +02:00
hw_walls.cpp - narrowing down the public interface of the texture class 2018-12-06 01:11:04 +01:00
hw_walls_vertex.cpp - changed a bit more stuff that doesn't need to be routed through the OpenGL interface anymore. 2018-10-28 14:25:29 +01:00
hw_weapon.cpp - narrowing down the public interface of the texture class 2018-12-06 01:11:04 +01:00
hw_weapon.h - move view and projection matrices to DrawInfo. 2018-06-21 21:02:14 +02:00