qzdoom/src/hwrenderer
Christoph Oelckers 18c1a3abe5 - make the FWarpTexture class local to the software renderer.
This class has only meaning for software-based warping so it doesn't have to be a part of the FTexture hierarchy.
Making it a subclass of FSoftwareTexture is fully sufficient.
2018-12-07 00:58:37 +01:00
..
data - hole filling subsectors must also be explicitly triangulated for the automap because they may be non-convex. 2018-11-10 08:04:03 +01:00
dynlights - fixed two potentially dangerous compilation warnings 2018-11-01 12:51:22 +02:00
models - fix wrong attribute count passed to SetFormat 2018-11-23 12:09:36 +01:00
postprocessing - more direct native stuff, this is a week old but was almost forgotten. 2018-12-06 00:28:05 +01:00
scene - narrowing down the public interface of the texture class 2018-12-06 01:11:04 +01:00
textures - make the FWarpTexture class local to the software renderer. 2018-12-07 00:58:37 +01:00
utility - narrowing down the public interface of the texture class 2018-12-06 01:11:04 +01:00