qzdoom/wadsrc/static/zscript/menu
Christoph Oelckers 4e052f2857 - use a separate variable pointing to the current level for the UI code.
UI always runs on the primary level, so this does not need the ability to operate on multiple levels. Additionally, this can later be set to null when running play code so that scope violations result in an abort.
2019-01-25 18:31:40 +01:00
..
colorpickermenu.txt
conversationmenu.txt - use a separate variable pointing to the current level for the UI code. 2019-01-25 18:31:40 +01:00
joystickmenu.txt
listmenu.txt Menu: Never treat keys with no "Char" as hotkeys. 2017-05-18 21:29:08 +02:00
listmenuitems.txt Menu: Never treat keys with no "Char" as hotkeys. 2017-05-18 21:29:08 +02:00
loadsavemenu.txt - Increased size of the savegame comment area. 2018-04-08 21:56:35 +02:00
menu.txt - removed the hard screen resolution switch that still was present on Windows and cleaned up the entire video backend code from the remaining support code for this. 2018-06-17 20:08:35 +02:00
menuitembase.txt
messagebox.txt fixed spelling (mostly comments) 2018-11-27 19:44:06 +01:00
optionmenu.txt - split gl_texture_hqresize into two variables - one for mode, one for multiplier. 2018-12-10 14:25:29 -05:00
optionmenuitems.txt - added placeholders for removed video menu classes 2018-07-16 17:15:41 +03:00
playercontrols.txt - added ability to change slider color using mapinfo's gameinfo 2017-10-14 13:05:15 -04:00
playerdisplay.txt - replaced the procedural backdrop texture with some warped noise texture. 2018-07-15 00:00:00 +02:00
playermenu.txt Localized 'Press Space...' in player setup menu 2017-12-29 15:01:39 +02:00
readthis.txt - use a separate variable pointing to the current level for the UI code. 2019-01-25 18:31:40 +01:00
reverbedit.txt - work on reverb save menu. 2017-12-03 17:04:10 +01:00
textentermenu.txt - added: m_showinputgrid == '-1' allows for on-screen keyboard to never show, even when using a mouse 2017-09-10 07:04:00 -04:00