qzdoom/src/sdl
Edoardo Prezioso 0e3bee6f30 - Enable 'language' feature on unix targets.
The sdl version of the function 'SetLanguageIDs' is very limited, comparing to the win32 counterpart, as it will try to accept only the language codes (ie 'enu', 'fr', 'ptb', etc). If a different string is provided, zdoom will default its language to English.
2014-06-23 20:02:40 +02:00
..
crashcatcher.c - Fixed: All clang 5.0 warnings. 2014-01-05 19:50:09 -05:00
critsec.h
dikeys.h
hardware.cpp - Run down the semaphores so they behave more like a mutex (note: mutexes/condition variables seem to be much slower). 2012-10-22 23:42:20 +00:00
hardware.h - Run down the semaphores so they behave more like a mutex (note: mutexes/condition variables seem to be much slower). 2012-10-22 23:42:20 +00:00
i_cd.cpp
i_input.cpp - Added deadzone handling to SDL joystick support. 2012-04-28 03:44:10 +00:00
i_input.h
i_joystick.cpp - Minor adjustments to SDL joystick code so that all axes have at least a small deadzone so that button mapping works properly. 2014-01-18 17:54:46 -05:00
i_main.cpp - GCC compile fix. 2014-05-14 15:44:05 +02:00
i_movie.cpp
i_system.cpp - Enable 'language' feature on unix targets. 2014-06-23 20:02:40 +02:00
i_system.h - Each IWAD can now define its own config section. Hacx, Harmony and Action Doom2 now do that. 2010-10-15 15:13:53 +00:00
i_system_cocoa.mm - Fixed: Runtime error on Mac OS X. For whatever reason merely having the call to CFUserNotificationDisplayAlert() in I_FatalError caused exception handling to quit working. Moving it to a separate file seems to fix this. Also removed the warning about FRenderer having a non-virtual destructor. 2012-02-16 22:58:17 +00:00
iwadpicker_cocoa.mm - For some reason __MAC_10_6 is defined in the 10.5 SDK so use MAC_OS_X_VERSION_MAX to check SDK version instead. 2014-01-07 00:55:32 -05:00
SDLMain.m
sdlvideo.cpp - For some reason git decided not to include the actual changes for the last commit. 2013-09-21 15:30:32 -04:00
sdlvideo.h
st_start.cpp