qzdoom/src/rendering/swrenderer
Rachael Alexanderson 0dea6fcecc - fixed a crash in the software renderer that caused wallsprites to crash
(note: there is still a bug with grabbing the texture for these)
2019-10-03 23:32:14 -04:00
..
drawers - oops, patched the wrong file 2019-05-09 16:06:18 +02:00
line - use drfrag's suggested fix of checking for valid texture access, rather than checking whether it is null, when drawing fog boundaries in the software renderer 2019-09-13 09:18:26 -04:00
plane - fixed: The software renderer was accessing the global viewpoint in several places. 2019-05-12 09:16:17 +02:00
scene - Fixed player sprites not being affected by sector light level in the classic software renderer. 2019-09-28 10:31:27 +02:00
segments
textures - changed MIDI sources so that they do not have to include i_musicinterns.h anymore. 2019-09-25 21:47:33 +02:00
things - fixed a crash in the software renderer that caused wallsprites to crash 2019-10-03 23:32:14 -04:00
viewport
r_all.cpp
r_memory.cpp
r_memory.h
r_renderer.h - moved some more files. 2019-07-14 21:09:49 +02:00
r_renderthread.cpp
r_renderthread.h
r_swcolormaps.cpp - moved some more files. 2019-07-14 21:09:49 +02:00
r_swcolormaps.h
r_swrenderer.cpp - fixed output of software renderers with Vulkan backend 2019-05-08 22:02:05 +03:00
r_swrenderer.h - moved some more files. 2019-07-14 21:09:49 +02:00
r_swscene.cpp - moved some more files. 2019-07-14 21:09:49 +02:00
r_swscene.h