mirror of
https://github.com/ZDoom/qzdoom.git
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473 lines
13 KiB
C++
473 lines
13 KiB
C++
/*
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** gl_setup.cpp
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** Initializes the data structures required by the GL renderer to handle
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** a level
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**
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**---------------------------------------------------------------------------
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** Copyright 2005 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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** 4. When not used as part of GZDoom or a GZDoom derivative, this code will be
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** covered by the terms of the GNU Lesser General Public License as published
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** by the Free Software Foundation; either version 2.1 of the License, or (at
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** your option) any later version.
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** 5. Full disclosure of the entire project's source code, except for third
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** party libraries is mandatory. (NOTE: This clause is non-negotiable!)
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "doomtype.h"
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#include "colormatcher.h"
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#include "i_system.h"
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#include "p_local.h"
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#include "p_lnspec.h"
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#include "c_dispatch.h"
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#include "r_sky.h"
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#include "sc_man.h"
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#include "w_wad.h"
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#include "gi.h"
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#include "g_level.h"
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#include "a_sharedglobal.h"
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#include "gl/renderer/gl_renderer.h"
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#include "gl/data/gl_data.h"
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#include "gl/data/gl_vertexbuffer.h"
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#include "gl/scene/gl_clipper.h"
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#include "gl/scene/gl_portal.h"
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#include "gl/dynlights/gl_dynlight.h"
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#include "gl/dynlights/gl_glow.h"
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#include "gl/utility/gl_clock.h"
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#include "gl/gl_functions.h"
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struct FPortalID
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{
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fixed_t mXDisplacement;
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fixed_t mYDisplacement;
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// for the hash code
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operator intptr_t() const { return (mXDisplacement >> 8) + (mYDisplacement << 8); }
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bool operator != (const FPortalID &other) const
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{
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return mXDisplacement != other.mXDisplacement ||
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mYDisplacement != other.mYDisplacement;
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}
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};
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struct FPortalSector
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{
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sector_t *mSub;
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int mPlane;
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};
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typedef TArray<FPortalSector> FPortalSectors;
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typedef TMap<FPortalID, FPortalSectors> FPortalMap;
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TArray<FPortal *> portals;
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//==========================================================================
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//
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//
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//
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//==========================================================================
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GLSectorStackPortal *FPortal::GetGLPortal()
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{
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if (glportal == NULL) glportal = new GLSectorStackPortal(this);
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return glportal;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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struct FCoverageVertex
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{
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fixed_t x, y;
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bool operator !=(FCoverageVertex &other)
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{
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return x != other.x || y != other.y;
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}
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};
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struct FCoverageLine
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{
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FCoverageVertex v[2];
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};
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struct FCoverageBuilder
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{
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subsector_t *target;
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FPortal *portal;
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TArray<int> collect;
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FCoverageVertex center;
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//==========================================================================
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//
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//
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//
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//==========================================================================
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FCoverageBuilder(subsector_t *sub, FPortal *port)
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{
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target = sub;
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portal = port;
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}
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//==========================================================================
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//
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// GetIntersection
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//
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// adapted from P_InterceptVector
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//
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//==========================================================================
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bool GetIntersection(FCoverageVertex *v1, FCoverageVertex *v2, node_t *bsp, FCoverageVertex *v)
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{
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double frac;
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double num;
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double den;
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double v2x = (double)v1->x;
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double v2y = (double)v1->y;
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double v2dx = (double)(v2->x - v1->x);
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double v2dy = (double)(v2->y - v1->y);
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double v1x = (double)bsp->x;
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double v1y = (double)bsp->y;
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double v1dx = (double)bsp->dx;
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double v1dy = (double)bsp->dy;
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den = v1dy*v2dx - v1dx*v2dy;
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if (den == 0)
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return false; // parallel
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num = (v1x - v2x)*v1dy + (v2y - v1y)*v1dx;
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frac = num / den;
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if (frac < 0. || frac > 1.) return false;
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v->x = xs_RoundToInt(v2x + frac * v2dx);
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v->y = xs_RoundToInt(v2y + frac * v2dy);
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return true;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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double PartitionDistance(FCoverageVertex *vt, node_t *node)
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{
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return fabs(double(-node->dy) * (vt->x - node->x) + double(node->dx) * (vt->y - node->y)) / node->len;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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int PointOnSide(FCoverageVertex *vt, node_t *node)
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{
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return R_PointOnSide(vt->x, vt->y, node);
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}
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//==========================================================================
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//
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// adapted from polyobject splitter
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//
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//==========================================================================
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void CollectNode(void *node, TArray<FCoverageVertex> &shape)
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{
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static TArray<FCoverageLine> lists[2];
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const double COVERAGE_EPSILON = 6.; // same epsilon as the node builder
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if (!((size_t)node & 1)) // Keep going until found a subsector
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{
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node_t *bsp = (node_t *)node;
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int centerside = R_PointOnSide(center.x, center.y, bsp);
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lists[0].Clear();
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lists[1].Clear();
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for(unsigned i=0;i<shape.Size(); i++)
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{
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FCoverageVertex *v1 = &shape[i];
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FCoverageVertex *v2 = &shape[(i+1) % shape.Size()];
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FCoverageLine vl = {{*v1, *v2}};
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double dist_v1 = PartitionDistance(v1, bsp);
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double dist_v2 = PartitionDistance(v2, bsp);
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if(dist_v1 <= COVERAGE_EPSILON)
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{
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if (dist_v2 <= COVERAGE_EPSILON)
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{
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lists[centerside].Push(vl);
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}
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else
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{
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int side = PointOnSide(v2, bsp);
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lists[side].Push(vl);
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}
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}
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else if (dist_v2 <= COVERAGE_EPSILON)
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{
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int side = PointOnSide(v1, bsp);
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lists[side].Push(vl);
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}
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else
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{
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int side1 = PointOnSide(v1, bsp);
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int side2 = PointOnSide(v2, bsp);
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if(side1 != side2)
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{
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// if the partition line crosses this seg, we must split it.
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FCoverageVertex vert;
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if (GetIntersection(v1, v2, bsp, &vert))
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{
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lists[0].Push(vl);
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lists[1].Push(vl);
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lists[side1].Last().v[1] = vert;
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lists[side2].Last().v[0] = vert;
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}
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else
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{
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// should never happen
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lists[side1].Push(vl);
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}
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}
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else
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{
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// both points on the same side.
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lists[side1].Push(vl);
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}
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}
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}
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if (lists[1].Size() == 0)
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{
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CollectNode(bsp->children[0], shape);
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}
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else if (lists[0].Size() == 0)
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{
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CollectNode(bsp->children[1], shape);
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}
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else
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{
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// copy the static arrays into local ones
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TArray<FCoverageVertex> locallists[2];
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for(int l=0;l<2;l++)
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{
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for (unsigned i=0;i<lists[l].Size(); i++)
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{
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locallists[l].Push(lists[l][i].v[0]);
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unsigned i1= (i+1)%lists[l].Size();
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if (lists[l][i1].v[0] != lists[l][i].v[1])
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{
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locallists[l].Push(lists[l][i].v[1]);
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}
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}
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}
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CollectNode(bsp->children[0], locallists[0]);
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CollectNode(bsp->children[1], locallists[1]);
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}
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}
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else
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{
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// we reached a subsector so we can link the node with this subsector
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subsector_t *sub = (subsector_t *)((BYTE *)node - 1);
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collect.Push(int(sub-subsectors));
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}
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}
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};
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//==========================================================================
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//
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// Calculate portal coverage for a single subsector
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//
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//==========================================================================
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void gl_BuildPortalCoverage(FPortalCoverage *coverage, subsector_t *subsector, FPortal *portal)
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{
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TArray<FCoverageVertex> shape;
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double centerx=0, centery=0;
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shape.Resize(subsector->numlines);
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for(unsigned i=0; i<subsector->numlines; i++)
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{
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centerx += (shape[i].x = subsector->firstline[i].v1->x + portal->xDisplacement);
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centery += (shape[i].y = subsector->firstline[i].v1->y + portal->yDisplacement);
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}
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FCoverageBuilder build(subsector, portal);
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build.center.x = xs_CRoundToInt(centerx / subsector->numlines);
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build.center.y = xs_CRoundToInt(centery / subsector->numlines);
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build.CollectNode(nodes + numnodes - 1, shape);
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coverage->subsectors = new DWORD[build.collect.Size()];
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coverage->sscount = build.collect.Size();
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memcpy(coverage->subsectors, &build.collect[0], build.collect.Size() * sizeof(DWORD));
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}
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//==========================================================================
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//
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// portal initialization
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//
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//==========================================================================
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static void CollectPortalSectors(FPortalMap &collection)
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{
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for (int i=0;i<numsectors;i++)
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{
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sector_t *sec = §ors[i];
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if (sec->CeilingSkyBox != NULL && sec->CeilingSkyBox->bAlways && sec->CeilingSkyBox->Mate != NULL)
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{
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FPortalID id = { sec->CeilingSkyBox->x - sec->CeilingSkyBox->Mate->x,
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sec->CeilingSkyBox->y - sec->CeilingSkyBox->Mate->y};
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FPortalSectors &sss = collection[id];
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FPortalSector ss = { sec, sector_t::ceiling };
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sss.Push(ss);
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}
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if (sec->FloorSkyBox != NULL && sec->FloorSkyBox->bAlways && sec->FloorSkyBox->Mate != NULL)
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{
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FPortalID id = { sec->FloorSkyBox->x - sec->FloorSkyBox->Mate->x,
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sec->FloorSkyBox->y - sec->FloorSkyBox->Mate->y };
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FPortalSectors &sss = collection[id];
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FPortalSector ss = { sec, sector_t::floor };
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sss.Push(ss);
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}
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}
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}
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void gl_InitPortals()
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{
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FPortalMap collection;
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if (numnodes == 0) return;
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for(int i=0;i<numnodes;i++)
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{
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node_t *no = &nodes[i];
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double fdx = (double)no->dx;
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double fdy = (double)no->dy;
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no->len = (float)sqrt(fdx * fdx + fdy * fdy);
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}
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CollectPortalSectors(collection);
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portals.Clear();
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FPortalMap::Iterator it(collection);
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FPortalMap::Pair *pair;
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int c = 0;
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int planeflags = 0;
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while (it.NextPair(pair))
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{
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for(unsigned i=0;i<pair->Value.Size(); i++)
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{
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if (pair->Value[i].mPlane == sector_t::floor) planeflags |= 1;
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else if (pair->Value[i].mPlane == sector_t::ceiling) planeflags |= 2;
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}
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for (int i=1;i<=2;i<<=1)
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{
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// For now, add separate portals for floor and ceiling. They can be merged once
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// proper plane clipping is in.
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if (planeflags & i)
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{
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FPortal *portal = new FPortal;
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portal->xDisplacement = pair->Key.mXDisplacement;
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portal->yDisplacement = pair->Key.mYDisplacement;
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portal->plane = (i==1? sector_t::floor : sector_t::ceiling); /**/
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portal->glportal = NULL;
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portals.Push(portal);
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for(unsigned j=0;j<pair->Value.Size(); j++)
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{
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sector_t *sec = pair->Value[j].mSub;
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int plane = pair->Value[j].mPlane;
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if (portal->plane == plane)
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{
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for(int k=0;k<sec->subsectorcount; k++)
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{
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subsector_t *sub = sec->subsectors[k];
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gl_BuildPortalCoverage(&sub->portalcoverage[plane], sub, portal);
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}
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sec->portals[plane] = portal;
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}
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}
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}
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}
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}
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}
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CCMD(dumpportals)
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{
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for(unsigned i=0;i<portals.Size(); i++)
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{
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double xdisp = portals[i]->xDisplacement/65536.;
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double ydisp = portals[i]->yDisplacement/65536.;
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Printf(PRINT_LOG, "Portal #%d, %s, displacement = (%f,%f)\n", i, portals[i]->plane==0? "floor":"ceiling",
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xdisp, ydisp);
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Printf(PRINT_LOG, "Coverage:\n");
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for(int j=0;j<numsubsectors;j++)
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{
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subsector_t *sub = &subsectors[j];
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FPortal *port = sub->render_sector->portals[portals[i]->plane];
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if (port == portals[i])
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{
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Printf(PRINT_LOG, "\tSubsector %d (%d):\n\t\t", j, sub->render_sector->sectornum);
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for(unsigned k = 0;k< sub->numlines; k++)
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{
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Printf(PRINT_LOG, "(%.3f,%.3f), ", sub->firstline[k].v1->x/65536. + xdisp, sub->firstline[k].v1->y/65536. + ydisp);
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}
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Printf(PRINT_LOG, "\n\t\tCovered by subsectors:\n");
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FPortalCoverage *cov = &sub->portalcoverage[portals[i]->plane];
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for(int l = 0;l< cov->sscount; l++)
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{
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subsector_t *csub = &subsectors[cov->subsectors[l]];
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Printf(PRINT_LOG, "\t\t\t%5d (%4d): ", cov->subsectors[l], csub->render_sector->sectornum);
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for(unsigned m = 0;m< csub->numlines; m++)
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{
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Printf(PRINT_LOG, "(%.3f,%.3f), ", csub->firstline[m].v1->x/65536., csub->firstline[m].v1->y/65536.);
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}
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Printf(PRINT_LOG, "\n");
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}
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}
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}
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}
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}
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