qzdoom/src/gl/data
2014-05-11 13:27:51 +02:00
..
gl_data.cpp Ok, it had to be done: Removed shader support for pre GLSL 1.3/GL 3.0 hardware. The compromises needed to accomodate these are just too bad and would block any attempt at streamlining the code. 2014-05-11 13:27:51 +02:00
gl_data.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_portaldata.cpp - fix c++11's compile problems. 2013-08-28 08:33:11 +02:00
gl_setup.cpp - removed the __asm nop breakpoints for debugging. They not only do not work on non-MSVC but also not on 64 bit. 2014-05-08 09:48:39 +02:00
gl_vertexbuffer.cpp - add vertex buffer based drawing for all walls and flats. 2014-05-11 01:23:27 +02:00
gl_vertexbuffer.h - add vertex buffer based drawing for all walls and flats. 2014-05-11 01:23:27 +02:00