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fonts
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- use a higher resolution console font with better Unicode support.
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2019-03-10 17:54:03 +01:00 |
resourcefiles
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- fix building on FreeBSD
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2019-03-03 17:08:45 +01:00 |
textures
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- cleanup of savegame picture code.
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2019-03-09 14:48:14 +01:00 |
xlat
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- changed the linedef translator into a struct and reorganized its storage to allow having different ones at the same time.
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2019-02-02 01:22:12 +01:00 |
a_keys.cpp
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Merge branch 'master' into new_level_refactor
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2019-02-02 16:58:30 +01:00 |
a_keys.h
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a_weapons.cpp
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a_weapons.h
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d_dehacked.cpp
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- implemented string table macros.
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2019-03-02 12:06:24 +01:00 |
d_dehacked.h
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- moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp
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2019-02-01 19:48:17 +01:00 |
decallib.cpp
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- moved some more code into the gamedata folder.
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2019-02-01 19:20:58 +01:00 |
decallib.h
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- moved some more code into the gamedata folder.
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2019-02-01 19:20:58 +01:00 |
g_doomedmap.cpp
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- moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp
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2019-02-01 19:48:17 +01:00 |
g_mapinfo.cpp
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- process escape sequences for episode and skill names
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2019-03-05 00:22:26 +01:00 |
g_mapinfo.h
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- allow the language table to supersede the title patches, if appropriate
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2019-02-15 00:29:24 +01:00 |
g_skill.cpp
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- process escape sequences for episode and skill names
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2019-03-05 00:22:26 +01:00 |
gi.cpp
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- added the final missing piece of localization support, i.e. forcing text based menus.
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2019-02-23 10:40:07 +01:00 |
gi.h
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- filter out the BIGFONT lump in Chex Quest, now that we have a more complete font internally.
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2019-03-03 07:50:10 +01:00 |
gstrings.h
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- moved some more code into the gamedata folder.
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2019-02-01 19:20:58 +01:00 |
info.cpp
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- fixed: The static event manager never got a link to the primary level.
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2019-02-06 15:40:49 +01:00 |
info.h
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- separation of static and map-local event handlers into separate lists.
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2019-02-02 16:43:11 +01:00 |
keysections.cpp
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- moved KEYCONF_only CCMDs out of play files.
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2019-02-01 21:19:16 +01:00 |
p_terrain.cpp
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- moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp
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2019-02-01 19:48:17 +01:00 |
p_terrain.h
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- moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp
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2019-02-01 19:48:17 +01:00 |
p_xlat.cpp
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- changed the linedef translator into a struct and reorganized its storage to allow having different ones at the same time.
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2019-02-02 01:22:12 +01:00 |
statistics.cpp
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- moved around a few more files.
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2019-02-23 18:57:49 +01:00 |
stringtable.cpp
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- fixed macro substitution.
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2019-03-04 17:31:11 +01:00 |
stringtable.h
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- implemented string table macros.
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2019-03-02 12:06:24 +01:00 |
teaminfo.cpp
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- moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp
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2019-02-01 19:48:17 +01:00 |
teaminfo.h
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- moved a few more files and copied the data related parts of p_things.cpp to g_doomedmap.cpp
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2019-02-01 19:48:17 +01:00 |
umapinfo.cpp
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- process escape sequences for episode and skill names
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2019-03-05 00:22:26 +01:00 |
w_wad.cpp
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- filter out the BIGFONT lump in Chex Quest, now that we have a more complete font internally.
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2019-03-03 07:50:10 +01:00 |
w_wad.h
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- cleanup of font init to have less special cases
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2019-02-12 00:19:44 +01:00 |
w_zip.h
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- moved some more code into the gamedata folder.
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2019-02-01 19:20:58 +01:00 |