qzdoom/src/gl/scene
Rachael Alexanderson 05662e5c4d Merge https://github.com/coelckers/gzdoom
# Conflicts:
#	src/r_bsp.cpp
#	src/r_plane.cpp
#	src/r_things.cpp
2017-01-09 09:51:06 -05:00
..
gl_bsp.cpp - refactored the global lines array into a more VM friendly form, moved it to FLevelLocals and exported it to ZScript. 2017-01-08 14:39:16 +01:00
gl_clipper.cpp - do not process subsectors if rendering a stacked sector portal and the clipper is set to 'blocked', i.e. no visible parts are present. 2016-07-23 10:23:34 +02:00
gl_clipper.h - do not process subsectors if rendering a stacked sector portal and the clipper is set to 'blocked', i.e. no visible parts are present. 2016-07-23 10:23:34 +02:00
gl_decal.cpp Add normals to decals 2016-10-13 18:04:00 +02:00
gl_drawinfo.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
gl_drawinfo.h - removed most of the specific options for legacy hardware and consolidated them in one variable (does not work yet.) 2016-09-01 11:52:52 +02:00
gl_fakeflat.cpp - refactored the global sectors array into a more VM friendly type and moved it into FLevelLocals. 2017-01-07 19:32:24 +01:00
gl_flats.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
gl_portal.cpp - fixed some edge cases with visible player sprites through non-static line portals. This required reinstating some code which I thought was no longer needed. 2017-01-07 15:44:38 +01:00
gl_portal.h - fixed some edge cases with visible player sprites through non-static line portals. This required reinstating some code which I thought was no longer needed. 2017-01-07 15:44:38 +01:00
gl_renderhacks.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
gl_scene.cpp Merge https://github.com/coelckers/gzdoom 2017-01-09 09:51:06 -05:00
gl_sky.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
gl_skydome.cpp - use normals to have proper light attenuation. So far only implemented for walls and flats. Models are planned but need some thinking about how to efficiently collect all required lights for an object. 2016-10-03 16:09:32 +02:00
gl_sprite.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
gl_spritelight.cpp - changed the license of the OpenGL renderer to LGPL v3. 2016-09-14 20:01:13 +02:00
gl_vertex.cpp - changed the license of the OpenGL renderer to LGPL v3. 2016-09-14 20:01:13 +02:00
gl_wall.h - added UDMF properties to set glows per sector. 2016-12-28 21:35:42 +01:00
gl_walls.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00
gl_walls_draw.cpp - fixed: The check for explicitly not splitting wall polygons at seg vertices was inverted. 2017-01-02 23:21:28 +01:00
gl_weapon.cpp - refactored global sides array to be more VM friendly. 2017-01-08 18:46:17 +01:00