mirror of
https://github.com/ZDoom/qzdoom.git
synced 2025-01-05 17:21:00 +00:00
2874d927b1
whatever spawned the random spawner already took care of this. - Added a maxdist parameter to P_CheckMissileSpawn() to help ensure that it doesn't completely move the spawned missile outside of its shooter (and potentially beyond a wall the shooter might happen to be standing next to). SVN r4194 (trunk) |
||
---|---|---|
.. | ||
olddecorations.cpp | ||
thingdef.cpp | ||
thingdef.h | ||
thingdef_codeptr.cpp | ||
thingdef_data.cpp | ||
thingdef_exp.cpp | ||
thingdef_exp.h | ||
thingdef_expression.cpp | ||
thingdef_function.cpp | ||
thingdef_parse.cpp | ||
thingdef_properties.cpp | ||
thingdef_states.cpp | ||
thingdef_type.h |