Magnus Norddahl
6b9529d70f
Added lens distortion shader
2016-08-02 17:32:21 +02:00
Magnus Norddahl
cfc20d1198
Added multisample support to FGLRenderBuffers and added gl_multisample to the menus
2016-07-30 15:33:30 +02:00
Magnus Norddahl
5849c83028
Added bloom and tonemap to menus
...
Added gl_renderbuffers CVAR that disables render buffers
Added patch shader support to FShaderProgram
Added OpenGL 2 fallback support to render buffers
2016-07-29 21:31:20 +02:00
Christoph Oelckers
904cc2e158
- some code cleanup.
2014-08-23 18:54:24 +02:00
Christoph Oelckers
637aa9d77e
- some adjustments to allow testing the different rendering methods.
2014-07-26 18:43:54 +02:00
Christoph Oelckers
e6f14b055a
- use buffer based rendering for dynamic light pass and horizon portals.
2014-06-15 20:28:23 +02:00
Christoph Oelckers
978ace241c
- removed all code that mixes together the different lighting methods. Now everything goes through the 3 different light parameters in the render state.
...
- removed cm parameter from many functions.
2014-05-11 21:47:54 +02:00
Christoph Oelckers
b61ef3a107
- bumped minimum supported OpenGL version to 1.4. The engine was already using several 1.3 and 1.4 features which would have caused problems on 1.2.
...
- removed gl_vid_compatibility. With the bump to 1.4 no hardware requiring this flag is supported anymore.
- disabled 16 bit framebuffers for the same reason. As a conseqence all code for rendering without stencil could also be removed.
2013-08-18 15:41:52 +02:00
Christoph Oelckers
399d0974ab
- added GL render as of SVN revision 1600.
2013-06-23 09:49:34 +02:00