Christoph Oelckers
fb1a7679ec
- moved most basic utility code without any dependencies on the rest of the engine to 'common' directory.
...
Again the objective is easier sharing with Raze.
2020-04-11 14:00:13 +02:00
Christoph Oelckers
6847ea027d
- updated files.cpp with some new features from Raze.
...
Not really needed for GZDoom but it's convenient to have the files being identical.
2020-04-11 14:00:08 +02:00
Christoph Oelckers
c623b04170
- copied some fixes for overlong config entries from Raze.
...
- renamed basictypes.h to basics.h to keep the file name in line with Raze and make comparisons easier.
2020-04-11 14:00:08 +02:00
Christoph Oelckers
85ff05c0b2
- missed these in the last commit.
2020-02-15 10:16:38 +01:00
Christoph Oelckers
0d000344ca
- replaced the C++ based file access wrapper in ZMusic with a C compatible version.
2020-01-01 22:54:27 +01:00
Christoph Oelckers
cdf2a17c5a
- moved the sound decoding code to the zmusic project.
...
Since this gets used by both the sound backend and the music code it needs to be in a place accessible to both.
2019-09-29 12:48:12 +02:00
alexey.lysiuk
c3edfdd946
- temporary solution to fix build of non-MSVC targets
...
Precompilation of prefix header for GCC and Clang requires some efforts thanks to CMake which doesn't support this feature out of the box
Existing thirparty solutions must be tuned to our needs, and our configuration should be adjusted to a chosen module
2019-08-22 11:30:40 +03:00
Christoph Oelckers
b1953585fe
- remove doomtypes.h include from files.h.
2019-08-20 23:14:00 +02:00
Christoph Oelckers
0abc66dbff
- uncoupled the decompressors from ZDoom's internal error handling.
...
This code made it hard to repurpose this code for other tools, so now the error handler must be passed as a callback to OpenDecompressor.
2019-08-20 23:14:00 +02:00
Christoph Oelckers
7241072b16
- moved most utility code to a subdirectory.
...
Again no code changes.
2019-01-31 20:33:52 +01:00