Christoph Oelckers
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fb1a7679ec
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- moved most basic utility code without any dependencies on the rest of the engine to 'common' directory.
Again the objective is easier sharing with Raze.
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2020-04-11 14:00:13 +02:00 |
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Christoph Oelckers
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58afc3d5b2
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- added some utilities to cmdlib.cpp and changed its license to BSD, because no original Quake code is left here.
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2020-04-11 14:00:08 +02:00 |
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Danilo Spinella
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bd216695cc
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Add missing time.h include in cmdlib.h
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2020-02-14 19:07:24 +01:00 |
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Christoph Oelckers
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9e13d3c60d
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- fixed: The directory scanner for reading a directory into the WAD file system and ScanDirectory were not Unicode capable on Windows.
Both now use the Unicode capable I_Find* interface instead of duplicating all its functionality in multiple platform dependent incarnations.
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2020-01-12 08:18:47 +01:00 |
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Christoph Oelckers
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0abc66dbff
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- uncoupled the decompressors from ZDoom's internal error handling.
This code made it hard to repurpose this code for other tools, so now the error handler must be passed as a callback to OpenDecompressor.
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2019-08-20 23:14:00 +02:00 |
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Christoph Oelckers
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3cfda930ea
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- removed all Doom specific dependencies from cmdlib.cpp/h.
This meant moving CleanseString and ParseHex elsewhere and removing the I_Error call from ScanDirectory.
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2019-08-20 23:12:23 +02:00 |
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Christoph Oelckers
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ba451b46c8
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- moved a bunch of files to the utility folder.
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2019-02-01 01:18:32 +01:00 |
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