Christoph Oelckers
b8bcbe819b
- removed texture based dynamic lighting. For GL 3.x the shader approach is always better.
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- fixed: sky fog was not unset.
2014-07-15 20:49:21 +02:00
Christoph Oelckers
eedc5a69be
- replaced builtin position vertex attribute.
2014-07-15 01:02:48 +02:00
Christoph Oelckers
1b7f5a2e6a
- replaced builtin texture coordinate vertex attribute.
2014-07-15 00:59:01 +02:00
Christoph Oelckers
5a322742c3
- remove use of builtin and deprecated color vertex attribute.
2014-07-15 00:37:13 +02:00
Christoph Oelckers
ed8a21fd86
- replaced deprecated alpha testing with shader code.
2014-07-14 21:14:43 +02:00
Christoph Oelckers
2214c0ac06
- remove all uses of builtin matrix manipulation. Only glLoadMatrix for view and projection matrix are left.
2014-07-13 22:37:34 +02:00
Christoph Oelckers
dbb05c5f33
- remove use of builtin texture matrices.
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- make matrix class single precision.
2014-07-13 20:41:20 +02:00
Christoph Oelckers
9a6bc64381
- use vertex array objects to manage vertex buffers.
2014-07-01 00:51:02 +02:00
Christoph Oelckers
1efc2938b7
- implement model vertex buffer and draw MD2 models using it instead of using the GLCommands from the model.
2014-06-29 23:24:16 +02:00
Christoph Oelckers
2925c96b59
removed all GL 2.x code.
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After thinking about it for a day or so I believe it's the best option to remove all compatibility code because it's a major obstacle for a transition to a core profile.
2014-06-21 15:50:32 +02:00
Christoph Oelckers
ea332383a8
- convert skybox rendering to use the buffer interface.
2014-06-15 11:50:54 +02:00
Christoph Oelckers
0ce6b40672
- fixed compile error in gl_skydome.cpp
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- disable GL_ARB_buffer_storage when a -glversion parameter less than 4.0 is given. According to the spec this extension requires 4.0 so if emulating something lower it should not be used.
2014-06-14 14:58:17 +02:00
Christoph Oelckers
5e22c82e79
- use buffer for rendering the sky on all GL versions since the differences for making GL2.0 work are rather small.
2014-06-14 10:38:30 +02:00
Christoph Oelckers
8d9a90cd22
- rewrote sky dome rendering to use a static vertex buffer if not on OpenGL 2.x.
2014-06-14 01:24:28 +02:00
Christoph Oelckers
c47c7421a3
- route all glColor calls through render state.
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- add sector links to dynamic lights.
2014-05-11 22:57:42 +02:00
Christoph Oelckers
978ace241c
- removed all code that mixes together the different lighting methods. Now everything goes through the 3 different light parameters in the render state.
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- removed cm parameter from many functions.
2014-05-11 21:47:54 +02:00
Christoph Oelckers
887d35d559
- remove colormap from texture generation parameters. The one remaining special case, alpha texture on old hardware is now handled by the currently set texture mode at the time of use.
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- use the cleaned up decal lighting code from the first GLEW branch.
2014-05-11 19:44:19 +02:00
Christoph Oelckers
52056a05bd
- changed handling of DynLight in shader to serve as a global dynamic light color for all lighting modes.
2014-05-11 16:49:17 +02:00
Christoph Oelckers
2885056f46
- moved GLEXT API out of RenderContext struct.
2013-09-03 18:29:39 +02:00
Christoph Oelckers
26943fe3fd
- removed gl interface function pointers for all OpenGL32.dll entry points.
2013-09-03 14:05:41 +02:00
Christoph Oelckers
399d0974ab
- added GL render as of SVN revision 1600.
2013-06-23 09:49:34 +02:00