Magnus Norddahl
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c817979eae
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Remove GetTrueHeight from GL renderer and concentrate all viewport calculations in SetOutputViewport
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2016-08-14 09:05:48 +02:00 |
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alexey.lysiuk
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d3457f4508
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Implemented hardware gamma support for macOS
Hardware gamma is limited to main display only, use shader-based correction for other displays
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2016-07-31 12:19:08 +03:00 |
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Magnus Norddahl
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aeb7df09de
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Added hardware gamma option and improved window handling on Windows
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2016-07-27 11:15:19 +02:00 |
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alexey.lysiuk
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333560086d
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Calculate color values for gamma correction directly in shader
Gamma table texture is no longer needed
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2016-05-02 11:24:42 +03:00 |
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alexey.lysiuk
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44b019413c
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Implemented gamma correction in OS X native backend using shader effect
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2016-05-02 10:04:09 +03:00 |
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alexey.lysiuk
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3816b46938
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Fixed compilation of OS X with native backend
TODO: check Linux build
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2016-04-30 11:53:31 +03:00 |
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