Christoph Oelckers
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fea4079b7c
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- moved nodes into FLevelLocals.
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2017-03-17 01:42:37 +01:00 |
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Christoph Oelckers
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f201dab534
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- moved the subsectors into FLevelLocals.
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2017-03-17 00:22:52 +01:00 |
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Christoph Oelckers
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2b2c986bd0
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- cleanup of GL renderer interface and improper header use in software renderer.
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2017-03-16 21:34:03 +01:00 |
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Magnus Norddahl
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00f6ed45a2
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Make LightVisibility thread local
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2017-03-12 20:40:00 +01:00 |
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Magnus Norddahl
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5fdbbc4f9e
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Remove usage of r_viewpoint and r_viewwindow globals from software renderer and poly renderer
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2017-03-12 18:54:39 +01:00 |
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Magnus Norddahl
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0c9014b984
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- move r_utility globals into r_viewpoint and r_viewwindow
- change r_utility functions to only work on FRenderViewpoint and FViewWindow
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2017-03-11 23:28:07 +01:00 |
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Christoph Oelckers
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d2beacfc5f
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- except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types.
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2017-03-09 19:54:41 +01:00 |
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Rachael Alexanderson
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28abc96aef
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- fully implemented "nolightfade" to turn off diminishing lights in the software renderer.
- unfortunately, LIGHT2SHADE had to be transformed into a namespaced function.
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2017-03-06 16:14:54 -05:00 |
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Magnus Norddahl
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4bbf1ba11c
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Move visibility stuff into LightVisibility
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2017-01-26 09:49:07 +01:00 |
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Magnus Norddahl
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e1506df8a6
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Change globvis to be picked up from the r_light values in softpoly
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2017-01-13 15:22:22 +01:00 |
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Magnus Norddahl
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2659090e1c
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Move renders into folders
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2016-12-27 06:31:55 +01:00 |
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