Christoph Oelckers
|
ed6ab39b2d
|
- moved third party library projects to a subfolder to reduce size of the root.
|
2019-07-14 15:06:54 +02:00 |
|
Christoph Oelckers
|
d3c02c75ba
|
- set the GLSL compiler to always be built as Release.
The compile times for the shaders in debug mode are simply far too long when compiled as Debug.
|
2019-03-24 14:34:47 +01:00 |
|
alexey.lysiuk
|
c994692015
|
- enabled C++11 explicitly in CMake configuration
This is required for older versions of GCC and Clang
|
2019-03-04 12:45:30 +02:00 |
|
Magnus Norddahl
|
c6b29846d0
|
- add 3rd party vulkan dependencies
- add stubs for a vulkan hw renderer backend
- add RAII wrappers for vulkan object types
- add builder classes to isolate vulkan boilerplate code
- add a swap chain class
|
2019-02-20 21:21:57 +01:00 |
|