Braden Obrzut
9716e1aea7
- Changed DrawSelectedInventory's alternateonempty flag to draw the subblock before itself. This allows an else statement to be more useful in practice.
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- Fixed: Added offsets to the wrong variable in SBarInfo.
SVN r2348 (trunk)
2010-05-30 18:34:59 +00:00
Braden Obrzut
9611e7310a
- Added resolution setting to SBarInfo.
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- Fixed: Mug shot was not reset at the start of a new game.
SVN r2332 (trunk)
2010-05-21 19:56:13 +00:00
Braden Obrzut
24aa1abf14
- Added: else statements to SBarInfo. In addition braces are no longer required for blocks consisting of a single statement.
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SVN r2313 (trunk)
2010-05-11 22:27:50 +00:00
Braden Obrzut
b7cb3ffa88
- Fixed: If a weapon didn't use ammo the result of weaponammo was accidentally negated.
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SVN r2309 (trunk)
2010-05-01 21:17:11 +00:00
Braden Obrzut
bd40bba37c
- Added levellump, skillname, playerclass, playername, ammo1tag, ammo2tag, weapontag, inventorytag, globalvar <int>, and globalarray <int> to drawstring.
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- String constants starting in '$' will cause drawstring to reference the language lump.
- Added pushup transition for strife popups. This elulates the stats screen from hexen 2. This behaves identical to slideinbottom if the primary statusbar has fullscreenoffsets set.
SVN r2299 (trunk)
2010-04-22 23:38:11 +00:00
Braden Obrzut
d719671579
- Added levelname to drawstring.
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SVN r2292 (trunk)
2010-04-20 02:16:06 +00:00
Christoph Oelckers
0997c608f2
- added a secret sector color to automap overlay.
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- added a score display to both alt HUD and sbarinfo.
- simplified code for AltHud status values display.
SVN r2141 (trunk)
2010-01-30 09:17:44 +00:00
Christoph Oelckers
787c16301c
- Fixed SBarInfo problem with hexenarmor.
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SVN r2140 (trunk)
2010-01-28 23:51:56 +00:00
Christoph Oelckers
1f6c915abf
- Fixed: ZDoom no longer reversed the clipping area on drawbar calls with a
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border.
- Fixed: SBarInfo Interpolated aross a new Game.
SVN r2139 (trunk)
2010-01-28 23:50:20 +00:00
Christoph Oelckers
7183a2f751
- Fixed: DrawSelectedInventory set the wrong variable and thus always used CR_GOLD as its translation.
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- Fixed: Draw(Switchable)Image didn't handle the alpha value properly.
SVN r2116 (trunk)
2010-01-18 19:38:36 +00:00
Christoph Oelckers
efb420228c
- fixed: SBARINFO's DrawGem command accepted a size value of 0 and divided
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by it. Reinstated the old '+1' this command had in the old code.
SVN r2077 (trunk)
2010-01-02 12:03:36 +00:00
Christoph Oelckers
3f4f0a8ae4
SBARINFO update:
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- Reorganized the SBarInfo code.
- Added interpolate(<speed>) flag to drawnumber, drawbar, and drawgem. The old
way of interpolating the health and armor is depreciated.
- Added: armortype to drawswitchableimage loosely based on Gez's submission.
- As an extension to the previous you can now use comparison operators on
inventory items and armortype in drawswitchableimage.
SVN r2069 (trunk)
2010-01-01 09:11:55 +00:00