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5 commits

Author SHA1 Message Date
Randy Heit
2f3ea885c5 - Fixed: The identity translation for players should not be remapped through GPalette.Remap[].
The graphics are already mapped through this, so we don't need to do it again when translating.
  Moreover, if there was no duplicate of color 0, but there was a different color with a 
  duplicate, this means we end up drawing players with the duplicated color wherever it should
  be color 0. (Standard translations already had this right.)

SVN r3417 (trunk)
2012-03-10 00:26:42 +00:00
Christoph Oelckers
463c276014 - removed more r_ header dependencies from the rest of the code.
SVN r3260 (trunk)
2011-07-06 15:31:05 +00:00
Christoph Oelckers
163301dcd5 - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
SVN r3259 (trunk)
2011-07-06 14:20:54 +00:00
Christoph Oelckers
03177090c0 - removed some unnecessary r_ header #includes.
SVN r3257 (trunk)
2011-07-06 10:55:04 +00:00
Christoph Oelckers
fbff5ca932 - moved r_interpolate.cpp and r_translate.cpp to r_data.
- merged r_jpeg.h into jpegtexture.cpp because that's the only place where it's ever used.


SVN r3255 (trunk)
2011-07-06 08:50:15 +00:00
Renamed from src/r_translate.cpp (Browse further)