Christoph Oelckers
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a87c292f10
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- adjustments to GL code for texture scale and vertex coordinate access.
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2016-03-29 11:26:33 +02:00 |
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Christoph Oelckers
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b54b34a512
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- adjustments for floating point changes.
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2016-03-21 02:57:02 +01:00 |
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Christoph Oelckers
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dbd89c2702
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- refactoring of portal grouping for the renderer, to allow more efficient clipping.
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2016-03-04 14:10:13 +01:00 |
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Christoph Oelckers
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bd67f3b3e5
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- added skybox cast for GL code.
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2016-02-20 02:20:43 +01:00 |
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Christoph Oelckers
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5816049510
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- made necessary adjustments for the coordinate refactoring in ZDoom.
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2016-01-21 12:36:37 +01:00 |
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Christoph Oelckers
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cd778b6bdc
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- fixed CollectPortalSectors
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2016-01-13 00:15:04 +01:00 |
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Christoph Oelckers
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737708b635
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- fix c++11's compile problems.
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2013-08-28 08:33:11 +02:00 |
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Christoph Oelckers
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399d0974ab
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- added GL render as of SVN revision 1600.
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2013-06-23 09:49:34 +02:00 |
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