Commit graph

50 commits

Author SHA1 Message Date
Magnus Norddahl
b5f3f63b93 Minor bug fixes 2016-12-16 20:52:56 +01:00
Magnus Norddahl
a1bb6e6b23 Only render line portals once 2016-12-08 10:29:52 +01:00
Magnus Norddahl
e09c7d239f Adjust class naming to closer match the GZDoom renderer and split portal rendering part to its own file 2016-12-03 14:58:56 +01:00
Magnus Norddahl
9416d436fe Move software renderer into its own namespace to isolate its globals and make
any access explicit. This reveals the places in the code where they are being
accessed where they shouldn't and prevents accidental usage.
2016-12-01 02:38:32 +01:00
Magnus Norddahl
1bed6feadc Detach poly renderer from r_main 2016-12-01 00:42:14 +01:00
Magnus Norddahl
c37ce1fdbc Add plane clipping to the triangle drawer 2016-11-26 10:49:29 +01:00
Magnus Norddahl
8bbb63e913 Add portal plane clipping 2016-11-26 09:01:58 +01:00
Magnus Norddahl
864358389e Implement portal recursion limit 2016-11-25 18:15:48 +01:00
Magnus Norddahl
93af906a1d Add support for multiple portals 2016-11-25 17:14:26 +01:00
Magnus Norddahl
47aaf781c6 Split RenderPolyScene into two to allow rendering from multiple viewpoints 2016-11-24 05:51:37 +01:00
Magnus Norddahl
2316658dfc Fix kdizd blinking issue because the vertex buffer was too small 2016-11-24 02:11:35 +01:00
Magnus Norddahl
91d180bec6 Fix render to texture 2016-11-23 21:10:19 +01:00
Magnus Norddahl
7af504df58 Draw 3d floor sides 2016-11-21 20:50:54 +01:00
Magnus Norddahl
6761e8639a Add palette support 2016-11-20 04:06:21 +01:00
Magnus Norddahl
5d6ceb868e Move viewport stuff to its own function 2016-11-18 14:40:53 +01:00
Magnus Norddahl
dbb6c7ca27 Add support for specifying a viewport out of screen bounds and fixed statusbar by doing just that! 2016-11-18 01:58:39 +01:00
Rachael Alexanderson
aa08285676 - Moved scaling before rotation again - this time, using a formula provided by Graf, the rendering pitch is now dynamically scaled based on the aspect ratio, causing pitch aiming to once again be correct. 2016-11-17 16:44:55 -05:00
Magnus Norddahl
6be80efa51 Moved scale back to be after pitch - otherwise the the bullets don't end up where you point 2016-11-17 21:19:50 +01:00
Magnus Norddahl
eac9367ace Fix perspective when status bar is visible 2016-11-17 21:07:00 +01:00
Rachael Alexanderson
7447c49dc5 - Added pixelratio support for the softpoly renderer. 2016-11-17 13:50:35 -05:00
Magnus Norddahl
511eb59479 Add particle drawing 2016-11-17 01:29:08 +01:00
Magnus Norddahl
59f7dedfb4 Added wall sprite support. Unfortunately it would seem that a bullet hole is not a wall sprite.. 2016-11-16 22:31:49 +01:00
Magnus Norddahl
f457f0340c Add 3D floor planes 2016-11-16 11:18:40 +01:00
Magnus Norddahl
ee15856786 Deep water support 2016-11-15 15:15:26 +01:00
Magnus Norddahl
5f1b822523 Mark rendered lines in the automap 2016-11-15 13:30:30 +01:00
Magnus Norddahl
3673338644 Split r_poly into multiple files handling each aspect of rendering a scene 2016-11-14 14:19:48 +01:00
Magnus Norddahl
411eb57952 Fix rendering of masked walls 2016-11-13 15:16:55 +01:00
Magnus Norddahl
c914a7a7fe Cull walls 2016-11-13 13:24:36 +01:00
Magnus Norddahl
27eb8e36ae Fix solid segment culling 2016-11-13 11:44:07 +01:00
Magnus Norddahl
402227d6b6 Add some intersection tests useful for culling 2016-11-12 14:55:14 +01:00
Magnus Norddahl
e3dc9c93b9 Use a simpler algorithm for the stencil buffer as the old one was too slow 2016-11-12 13:50:28 +01:00
Magnus Norddahl
eb4021b997 Codegen for all triangle variants 2016-11-12 10:21:02 +01:00
Magnus Norddahl
c852b6c5e9 Add codegen for one of the triangle variants 2016-11-12 00:50:21 +01:00
Magnus Norddahl
3cc5cec5a0 Hook up subsector gbuffer 2016-11-11 19:26:28 +01:00
Magnus Norddahl
5a9d4ee9d9 Simplify argument passing 2016-11-11 18:24:59 +01:00
Magnus Norddahl
529a93b680 Sky rendering fixes 2016-11-11 10:15:27 +01:00
Magnus Norddahl
373038231c More stencil sky stuff 2016-11-10 13:58:03 +01:00
Magnus Norddahl
049ceecca5 Toying with stencils 2016-11-10 10:44:35 +01:00
Magnus Norddahl
204d09efde Add a stencil buffer 2016-11-10 08:08:37 +01:00
Magnus Norddahl
b94096ffe1 Crash fixes 2016-11-10 05:30:33 +01:00
Magnus Norddahl
6c52e1e52b Draw sky in a very expensive way 2016-11-10 05:01:33 +01:00
Magnus Norddahl
dc0e6d40a4 Distance sort sprites 2016-11-09 11:38:07 +01:00
Magnus Norddahl
cffdfdf7fd Cull bsp using solid segments 2016-11-09 01:33:40 +01:00
Magnus Norddahl
28d1cdc1cc Add TriUniforms and move light to it 2016-11-08 16:16:24 +01:00
Magnus Norddahl
6620d99fbb Fix frame buffer bounds and access errors 2016-11-08 15:27:45 +01:00
Magnus Norddahl
cb4b74e0c3 Double render speed of triangle drawer in the poly version by removing sprite clip and assigning whole blocks to threads 2016-11-08 14:28:58 +01:00
Magnus Norddahl
2e2d6da00f Only draw thing if its in the subsector 2016-11-08 05:48:45 +01:00
Magnus Norddahl
d0f0500f0d Draw things 2016-11-08 05:17:29 +01:00
Magnus Norddahl
b9d6fc6856 Add some light and transparency 2016-11-08 02:48:14 +01:00
Magnus Norddahl
237f54f4be Toying with triangle drawer and GL BSP nodes 2016-11-07 09:25:12 +01:00