Commit graph

5137 commits

Author SHA1 Message Date
Christoph Oelckers
d0e551060d - fixed: When the 3D floor init code was updated 5 years ago for Vavoom's latest changes to its 3D-floor implementation it accidentally set the 3D-floor's alpha as its desaturation. 2014-06-29 12:50:42 +02:00
Chris Robinson
90fa215da2 Replace another std::vector with a TArray 2014-06-28 23:30:58 -07:00
Chris Robinson
48df515dd1 Merge remote-tracking branch 'zdoom/master' into openal 2014-06-28 23:29:48 -07:00
Christoph Oelckers
7d7f146ce1 - fixed: transferring a translation to a missile needs to check if the missile was spawned successfully. 2014-06-28 15:21:19 +02:00
Chris Robinson
ae95a2d5cf Fix creating effect map entries
TMap apparently doesn't clear the memory for new entries like std::map...
2014-06-28 05:41:11 -07:00
Blzut3
c4bc5f7b97 Merge pull request #78 from alexey-lysiuk/fix_osx_build
Fix OS X build
2014-06-28 04:49:37 -04:00
Chris Robinson
6e64545725 Simplify some branching 2014-06-28 01:32:06 -07:00
Chris Robinson
7f3be7bf14 Show the name of unsupported sound formats with OpenAL 2014-06-28 01:25:25 -07:00
alexey.lysiuk
65203760a8 Fix incorrect actor flag handling on big endian platforms 2014-06-28 11:00:08 +03:00
alexey.lysiuk
7b69c60af1 Use correct 'true' keyword 2014-06-28 11:00:01 +03:00
alexey.lysiuk
e6d468eb38 Use byte swapping functions from <libkern/OSByteOrder.h> on OS X
Remove inclusion of Core Foundation headers to avoid type conflicts with LZMA SDK.
2014-06-28 10:59:56 +03:00
Chris Robinson
afcada4a3b Remove an unused field 2014-06-28 00:46:45 -07:00
Chris Robinson
7908116fef Use a separate function to update an openal stream's volume 2014-06-28 00:37:12 -07:00
Chris Robinson
c73d97af44 Use TArray and TMap instead of std::vector and std::map 2014-06-28 00:33:15 -07:00
Chris Robinson
a630c47e6a Remove a redundant call 2014-06-27 22:09:03 -07:00
Chris Robinson
d55dfcdb1d Pass the correct size to LoadSoundVoc 2014-06-27 22:05:11 -07:00
Chris Robinson
6f8545e694 Use a TArray for SoundDecoder::readAll 2014-06-27 21:51:05 -07:00
Chris Robinson
a16f9d061c Work around a libsndfile bug related to converting float samples to shorts
Do the conversion ourselves to ensure it's properly clamped.
2014-06-27 01:29:34 -07:00
Braden Obrzut
d941203ab0 - Fixed edward-san's typo.
- Cleared a warning.
2014-06-26 20:37:11 -04:00
Chris Robinson
1a40c95f84 Rename some FMOD references to be generic sound system
Since they relates to other sound backends as well, there's no need to single
out FMOD in these places.
2014-06-26 16:58:18 -07:00
Braden Obrzut
19415668ec Merge branch 'gcc_aggressive_optimization' of github.com:edward-san/zdoom into edward-san-gcc_agressive_optimization 2014-06-26 18:11:32 -04:00
Braden Obrzut
1ae53473ff Merge branch 'edward-san-cmake_gcc_compatible' 2014-06-26 17:54:48 -04:00
Braden Obrzut
cb9877e7ff - Using USE_WINDOWS_DWORD on other platforms can cause problems. 2014-06-26 17:52:26 -04:00
Christoph Oelckers
270541f942 fixed compilation with latest LZMA SDK on Windows.
LZMA SDK recently added an #include <windows.h> to its headers, meaning it's no longer safe to include its headers globally in platform independent files.
The following changes were necessary:

- rename DWORD type in zipdir.c
- add USE_WINDOWS_DWORD and reorder includes in file_7z.cpp
- wrap LZMA decoder stream into a local struct that's declared anonymously in files.h and adjust files.cpp for this change.
2014-06-26 09:43:51 +02:00
Chris Robinson
0adfdf31dd Fix calling SetPosition when not playing 2014-06-25 21:50:52 -07:00
Chris Robinson
a6900b48ba Use AL_SOFT_deferred_updates to sync updates when availeble 2014-06-25 21:48:13 -07:00
Chris Robinson
c6bb52c866 Get the length from sounds when possible 2014-06-25 21:14:35 -07:00
Chris Robinson
fd25ec2a62 Implement GetPosition for OpenAL streams, and display it in the stats 2014-06-25 20:03:24 -07:00
Chris Robinson
d761dd1ff6 Merge remote-tracking branch 'zdoom/master' into openal 2014-06-25 17:37:20 -07:00
Chris Robinson
3d33f565a4 Use a proper, more unique, pointer formatter for the open callback 2014-06-25 17:10:17 -07:00
Edoardo Prezioso
1a3ac9d0b3 - Simplify CMake GCC and Clang checking.
Introduce the variable 'ZD_CMAKE_COMPILER_IS_GNUC(XX)_COMPATIBLE' and replace any occurrence of '"${CMAKE_C(XX)_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_C(XX)_COMPILER_ID}" STREQUAL "Clang"' with it. This makes it possible to add more GCC compatible compilers in just one place.
2014-06-26 01:23:41 +02:00
Christoph Oelckers
8aff59e704 Merge branch 'language_sdl' of https://github.com/edward-san/zdoom 2014-06-25 22:06:24 +02:00
alexey.lysiuk
0be30c782c Fix LZMA compilation on GCC with position-independent code (PIC) generation enabled
EBX register is used Global Offset Table in PIC
http://www.greyhat.ch/lab/downloads/pic.html
2014-06-25 20:11:05 +03:00
Chris Robinson
7f5b538110 Implement SetPosition for OpenAL streams 2014-06-25 04:59:18 -07:00
Chris Robinson
9c12abeb2d Better report the amount buffered in an OpenAL stream 2014-06-25 04:53:08 -07:00
Chris Robinson
0017e1e6e8 Use a FileReader to handle music resources and audio decoding
Instead of the previous method where there'd be a filename and offset, and/or a
memory pointer, this uses a class to access resource data regardless of its
underlying form.
2014-06-25 04:25:36 -07:00
djcj
bdddea541f update lzma to v9.22 beta 2014-06-24 11:22:55 +02:00
Edoardo Prezioso
0e3bee6f30 - Enable 'language' feature on unix targets.
The sdl version of the function 'SetLanguageIDs' is very limited, comparing to the win32 counterpart, as it will try to accept only the language codes (ie 'enu', 'fr', 'ptb', etc). If a different string is provided, zdoom will default its language to English.
2014-06-23 20:02:40 +02:00
Chris Robinson
075c5d872d Always use the pitch multiplier when underwater 2014-06-22 22:22:45 -07:00
Chris Robinson
b2f9430fb1 Use the correct diffusion value for reverb
I don't know what the Density and Diffusion values correspond to, but
EnvDiffusion is the actual diffusion setting.
2014-06-22 19:38:47 -07:00
Chris Robinson
a434af92ee Handle sounds marked as 'area sounds'
Note, the area radius is 128 units for it to actually do something, unlike FMOD
where it's only 32.
2014-06-22 19:35:09 -07:00
Christoph Oelckers
4f599b7b4d Merge branch 'master' of https://github.com/binarycrusader/zdoom 2014-06-22 09:00:23 +02:00
Christoph Oelckers
e56e525d0f - A_FireCustomMissile transfer tranlsation flag, code submission by jpalomo 2014-06-22 08:55:21 +02:00
Shawn Walker
6164807e97 - fix x64 visual studio linking for common controls 2014-06-21 22:49:42 -07:00
Shawn
640a6156e5 Merge pull request #1 from rheit/master
Sync with zdoom trunk
2014-06-21 20:38:05 -07:00
Chris Robinson
845e369b87 Don't set a room rolloff factor
The reverb engine already handles an initial attenuation based on the
attenuation of the dry path.
2014-06-20 05:03:20 -07:00
Chris Robinson
f0c9aae670 Rework manual rolloff handling
For distance models OpenAL doesn't handle, alter the source's distance to get
the appropriate attenuation instead of the source's gain.
2014-06-20 04:38:48 -07:00
Chris Robinson
ef7ce41d07 Don't purge sources in an initial state 2014-06-20 01:17:48 -07:00
Chris Robinson
fb07f7ef07 Cast OpenAL IDs to/from void* 2014-06-20 01:12:47 -07:00
Chris Robinson
906b828d87 Partially implement OpenALSoundRenderer::SetInactive 2014-06-20 00:41:19 -07:00