Randy Heit
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02e7c56c82
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Move SpriteFrames.Clear() from R_InitSprites to FTextureManager::Init
- Fixed: Blood sprite rotations were overwritten by the Doom sprite
rotations.
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2014-07-29 20:31:53 -05:00 |
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Edoardo Prezioso
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b285cbebe4
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- Fixed compiler errors in latest TEXTURES code.
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2014-05-25 01:12:16 +02:00 |
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Shawn Walker
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59885b856d
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- remove texture name length limits for udmf maps
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2014-05-18 15:38:46 -07:00 |
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Randy Heit
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f96f665e63
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- Fixed: R_ExtendSpriteFrames() would change spr.spriteframes even when it wasn't moving them around.
SVN r3775 (trunk)
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2012-07-21 01:51:02 +00:00 |
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Randy Heit
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748eb255cc
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- Fixed: R_ExtendSpriteFrames() neglected to set the new spriteframes value for the sprite.
SVN r3430 (trunk)
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2012-03-12 01:34:19 +00:00 |
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Christoph Oelckers
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f8ba5af858
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- separated sprite and skin maintenance code from r_things.cpp into a separate file.
SVN r3256 (trunk)
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2011-07-06 10:24:40 +00:00 |
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