Randy Heit
9902d73a24
- Added support for 24-bit screenshots, so now accelerated 2D screenshots
...
can work.
- Tweaked the box splitting algorithm for packed textures to hopefully
produce less wasted space.
SVN r696 (trunk)
2008-01-12 06:27:13 +00:00
Randy Heit
522e7fe07f
- Removed DCanvas::Blit(), as it's no longer used.
...
- Added a function to create a texture from a stand-alone PNG file. The save/
load menus now use this to get their thumbnails.
SVN r652 (trunk)
2007-12-28 01:54:14 +00:00
Christoph Oelckers
66295cf9e9
- Removed a few redundant calls to FTexture::GetWidth because all textures
...
are now fully initialized when being created.
- Added GZDoom's HI_START/HI_END namespace and HIRESTEX support.
- Added sprite scaling to the weapon drawing code
SVN r304 (trunk)
2006-08-22 21:45:12 +00:00
Randy Heit
cf11cbdb30
Directory restructuring to make it easier to version projects that don't build zdoom.exe.
...
SVN r4 (trunk)
2006-02-24 04:48:15 +00:00