Rachael Alexanderson
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e644adf3b8
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- added "vid_glswfb" CVAR for linux, defaults to false, to allow init without GL framebuffer. This will need to be ultimately finished at a later date.
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2017-02-18 02:46:30 -05:00 |
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ZZYZX
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6ec7d9af59
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No more crashing in anonymous functions during runtime check of virtualscope
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2017-02-18 08:02:38 +02:00 |
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ZZYZX
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fb9b8c8870
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Re-enabled clearscope for methods; made isBlinking() clearscope
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2017-02-18 07:51:41 +02:00 |
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ZZYZX
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ab07b30d5e
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Fixed: implicit method call without specifying self should be checked as well
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2017-02-18 07:48:28 +02:00 |
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ZZYZX
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463620c3b8
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ClearScope is not needed for methods either. Disabled, but not removed - reenable if needed later
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2017-02-18 07:33:27 +02:00 |
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ZZYZX
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d7f5d8a403
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ClearScope for fields essentially means 'world-writable'. We don't want to support that - disallowed
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2017-02-18 07:31:07 +02:00 |
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ZZYZX
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dbc595f886
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Marked DrawPowerup as ui, still compiles and somewhat works :D
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2017-02-18 07:30:20 +02:00 |
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Rachael Alexanderson
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65122ed19e
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Merge https://github.com/coelckers/gzdoom
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2017-02-18 00:18:45 -05:00 |
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ZZYZX
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afc9050a43
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Marked Thinker play. Marked OnDestroy and Destroy virtualscope. It compiles :D
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2017-02-18 06:56:00 +02:00 |
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Magnus Norddahl
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097dda38a9
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Hook up all php generated wall drawers and enable them per default
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2017-02-18 05:34:26 +01:00 |
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ZZYZX
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e0ae0fdb2e
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Dynamic virtualscope checking. May yet be buggy.
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2017-02-18 06:27:28 +02:00 |
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ZZYZX
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b5ab011bb9
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Static virtualscope checking. This is possible, because virtualscope can't produce false positives (data readable for everyone), only false negatives (which are handled at runtime later)
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2017-02-18 04:07:12 +02:00 |
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Christoph Oelckers
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013e52fabd
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- fixed: newly created list menus did not call their scripted virtual Init method.
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2017-02-18 01:31:01 +01:00 |
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Christoph Oelckers
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5f1241a55c
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- scriptified the rest of the player menu. This compiles and runs but doesn't work yet, it will be fixed in the next commit.
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2017-02-18 01:20:07 +01:00 |
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Christoph Oelckers
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49a07180c0
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- scriptified ClassChanged.
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2017-02-17 23:56:22 +01:00 |
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ZZYZX
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12aa18a92b
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Preparing to do class-based method scopes: can't change class scope once defined (play stays play, ui stays ui)
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2017-02-18 00:39:57 +02:00 |
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Christoph Oelckers
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50d2846e40
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- scriptified UpdateColorsets.
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2017-02-17 23:16:07 +01:00 |
|
Magnus Norddahl
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89a2e434d4
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Fix typo where __m128 should have been __m128i
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2017-02-17 23:03:48 +01:00 |
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Magnus Norddahl
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4240a15f3a
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Hook up php generated wall drawer
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2017-02-17 22:58:55 +01:00 |
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ZZYZX
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014db18f2a
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Fixed some things around
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2017-02-17 23:36:16 +02:00 |
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Christoph Oelckers
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97eed1e6df
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- scriptified UpdateSkins.
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2017-02-17 22:12:56 +01:00 |
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ZZYZX
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3056570ea9
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Implemented a call check between ui/play/data
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2017-02-17 23:02:43 +02:00 |
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Christoph Oelckers
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498da825a5
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- made the Skins array scripting friendly and exported it.
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2017-02-17 21:51:23 +01:00 |
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ZZYZX
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a2f3d8511d
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Implemented a read check between ui/play/data fields with a meaningful error
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2017-02-17 22:46:18 +02:00 |
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ZZYZX
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a7a4406bb1
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Supposedly implemented a write check between ui/play/data
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2017-02-17 22:41:04 +02:00 |
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ZZYZX
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8b0dee6f66
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My am dumb: PStruct is a base for PClass
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2017-02-17 22:00:47 +02:00 |
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Christoph Oelckers
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6a2525b737
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- scriptified PickPlayerClass.
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2017-02-17 20:58:11 +01:00 |
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Christoph Oelckers
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b375657509
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- scriptified DPlayerMenu::SkinChanged.
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2017-02-17 20:49:04 +01:00 |
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Christoph Oelckers
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51493cde8c
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- scriptified DPlayerMenu::MenuEvent.
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2017-02-17 20:02:26 +01:00 |
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ZZYZX
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ecd4f5a32d
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Removed supposedly debug value added in commit b0f3121bec
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2017-02-17 20:25:11 +02:00 |
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ZZYZX
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496b2a74ce
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Disallow const qualifier for classes
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2017-02-17 20:04:40 +02:00 |
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ZZYZX
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195ae24dcb
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const method cannot write to self
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2017-02-17 19:54:59 +02:00 |
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ZZYZX
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338e676e73
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Allow calling const methods on readonly structs
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2017-02-17 19:25:29 +02:00 |
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Christoph Oelckers
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f4e9cd0009
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- scriptified DPlayerMenu::MouseEvent.
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2017-02-17 18:21:59 +01:00 |
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ZZYZX
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0f031c5f22
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Renamed 'allowui' to 'clearscope'. 'allowui' doesn't reflect the real meaning of the keyword which clears implicit 'play' or 'ui' inherited from parent class (for classes) or owning type (for methods/fields)
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2017-02-17 18:24:01 +02:00 |
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ZZYZX
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2b20abff02
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Fixed consistency of checks
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2017-02-17 18:01:39 +02:00 |
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ZZYZX
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4fe9c7d8c8
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Added parsing of ui, play, allowui and const qualifiers
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2017-02-17 17:58:16 +02:00 |
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Christoph Oelckers
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416911587e
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- scriptified PlayerMenu.Drawer
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2017-02-17 16:53:36 +01:00 |
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Christoph Oelckers
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74c4748593
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- fixed the message switch for the controls menu.
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2017-02-17 12:10:10 +01:00 |
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Magnus Norddahl
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cd2179e62a
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Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
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2017-02-17 05:35:15 +01:00 |
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Magnus Norddahl
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e42f914efa
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Added php script generating the 32 bit wall drawers
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2017-02-17 05:34:33 +01:00 |
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Rachael Alexanderson
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80f762f8a4
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Merge https://github.com/coelckers/gzdoom
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2017-02-16 20:40:07 -05:00 |
|
Christoph Oelckers
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18925d07be
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- fixed a typo.
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2017-02-16 23:17:19 +01:00 |
|
Christoph Oelckers
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b523aa13c8
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- fixed crash with bad state labels.
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2017-02-16 21:51:32 +01:00 |
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Christoph Oelckers
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1d52037779
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- skip the Direct3D setup if building with a non-XP toolset on Visual Studio.
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2017-02-16 21:01:52 +01:00 |
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Christoph Oelckers
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36e5bab657
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- removed the fixed search path for FMod on drive E: because this can cause problems with automated builds on unknown systems.
This should never have been set up like this.
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2017-02-16 19:45:03 +01:00 |
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Christoph Oelckers
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944f2bf266
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- fixed armor save percentage values in Dehacked.
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2017-02-16 19:29:07 +01:00 |
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Christoph Oelckers
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ccb083ed25
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- fixed initialization of joystick menu with bogus MENUDEFS
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2017-02-16 18:55:36 +01:00 |
|
Christoph Oelckers
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cfeb1724fe
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- added a Door_AnimatedClose special.
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2017-02-16 18:35:58 +01:00 |
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Christoph Oelckers
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4d99b58f96
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- allow using the default menu settings classes when none is specified in MENUDEFS.
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2017-02-16 17:45:51 +01:00 |
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