Commit graph

16 commits

Author SHA1 Message Date
Christoph Oelckers
463c276014 - removed more r_ header dependencies from the rest of the code.
SVN r3260 (trunk)
2011-07-06 15:31:05 +00:00
Braden Obrzut
ee20d0ea7a - Fixed: GCC compiler warnings.
- zipdir will no longer store files ending in '~' on Linux.
- Added st_oldouch which restores the old ouch face behavior of only showing when health increases by 20 while taking damage.

SVN r3035 (trunk)
2010-12-13 17:09:35 +00:00
Randy Heit
a401779715 - Fixed: FMugShotFrame::GetTexture() needs to NULL-check skin_face. (default_face might also be
empty. I don't know if that deserves special handling, but it doesn't crash, so I'll let blzut3
  worry about it.)

SVN r2419 (trunk)
2010-07-09 03:04:43 +00:00
Braden Obrzut
9611e7310a - Added resolution setting to SBarInfo.
- Fixed: Mug shot was not reset at the start of a new game.

SVN r2332 (trunk)
2010-05-21 19:56:13 +00:00
Randy Heit
87a7ff7b6d - Add blzut3's morphed status bar patch.
SVN r2283 (trunk)
2010-04-17 02:06:26 +00:00
Christoph Oelckers
3f4f0a8ae4 SBARINFO update:
- Reorganized the SBarInfo code.
- Added interpolate(<speed>) flag to drawnumber, drawbar, and drawgem.  The old
  way of interpolating the health and armor is depreciated.
- Added: armortype to drawswitchableimage loosely based on Gez's submission.
- As an extension to the previous you can now use comparison operators on
  inventory items and armortype in drawswitchableimage.


SVN r2069 (trunk)
2010-01-01 09:11:55 +00:00
Randy Heit
63e26df7b2 - Added player MugShotMaxHealth property. Negative values use the player's
max health as the mug shot max health, zero uses 100 as the mug shot max
  health, and positive values used directly as the mug shot max health.


SVN r1757 (trunk)
2009-08-07 04:20:28 +00:00
Christoph Oelckers
9098bc1a46 - Added a constant name for Skulltag's 128 flag for A_SpawnItemEx. For
compatibility ZDoom needs to define this name, too, even though it doesn't 
  use it.
- Fixed: The nodebuilder could hang on badly set up polyobjects. Now it aborts 
  when the loop iterates NumberOfSegs times.

SVN r1338 (trunk)
2008-12-31 12:02:08 +00:00
Christoph Oelckers
344f1072a6 - Fixed. The Firedemon was missing a game filter.
SBARINfO update:
- Added: disablegrin, disableouch, disablepain, and disablerampage flags to
  drawmugshot.
- Fixed: LowerHealthCap did not work properly.
- Fixed: Various bugs I noticed in the fullscreenoffsets code.

SVN r1122 (trunk)
2008-08-07 07:17:29 +00:00
Christoph Oelckers
76a0086744 - Fixed: The mugshot drawe ignored the accuracy parameter.
- Fixed: The Alt HUD's weapon drawer didn't check properly for invalid icons.


SVN r1102 (trunk)
2008-08-02 10:51:00 +00:00
Randy Heit
35b40534fe - Fixed: The ouch face fix was lost when SBARINFO mugshot became the only
mugshot present.


SVN r1098 (trunk)
2008-07-31 18:51:15 +00:00
Christoph Oelckers
b899fbeabe - Fixed: Picking up a weapon would sometimes not activate the grin.
SVN r1043 (trunk)
2008-06-16 23:43:31 +00:00
Christoph Oelckers
a86774fcdd - Changed: Line_SetIdentification will ignore extended parameters when
used in maps defined Hexen style in MAPINFO.


SVN r1042 (trunk)
2008-06-16 22:38:23 +00:00
Randy Heit
000f3e0ef1 - Fixed: There was still an inventory bar check in FMugShot::GetFace() after
separating it from DDoomStatusBar.


SVN r1024 (trunk)
2008-06-06 23:41:05 +00:00
Christoph Oelckers
8d5d742287 - Fixed: Ouch state was far to easy to achieve.
SVN r1013 (trunk)
2008-06-01 22:41:46 +00:00
Randy Heit
4850a98c13 - Consolidated the mug shot code shared by DSBarInfo and DDoomStatusBar
into a single place.
- Fixed: Setting an invalid mug shot state crashed the game.
- Fixed my attempts to be clever with strings yesterday.


SVN r1009 (trunk)
2008-06-01 03:35:47 +00:00