Commit graph

13159 commits

Author SHA1 Message Date
Christoph Oelckers
cf31ccbbaf Merge branch 'master' of https://github.com/rheit/zdoom 2013-07-28 18:23:50 +02:00
Christoph Oelckers
c7d167d278 - used TEXTCOLOR_ #defines for colorizing CCMD list, remove use of strbin1. 2013-07-28 17:15:47 +02:00
Christoph Oelckers
6f4b09cc77 Merge branch 'master' of https://github.com/slatenails/zdoom 2013-07-28 16:42:36 +02:00
Christoph Oelckers
c253d40fbb - externalize labels for automap statistics display to the string table. 2013-07-28 16:18:57 +02:00
slatenails
48a29b769f Results for console tab-completion are now color-coded. CCMDs appear blue, CVars green and aliases red. 2013-07-28 14:58:30 +03:00
Christoph Oelckers
909ec2e35a Merge branch 'maint' into scripting 2013-07-28 10:47:17 +02:00
Christoph Oelckers
b534cba113 Merge branch 'master' of https://github.com/rheit/zdoom 2013-07-28 10:19:08 +02:00
Christoph Oelckers
775ecdeebb - fall back to drawing triangles on automap when encountering actors with non-displayable sprites 2013-07-28 10:14:46 +02:00
Randy Heit
4a1fbdb32a Remove all state expression/param stuff
- This all became vestigial code after the relevant information was all
  moved into FStateTempCall. Now that the MBF code pointer code has been
  converted, I can be sure it wasn't still used anywhere.
2013-07-27 22:34:44 -05:00
Randy Heit
9485752b55 Reimplement MBF code pointer parameters
- Where the old code mucked about with parameter lists to convert misc1
  and misc2 values to action function parameters, we now create new script
  functions using a VMFunctionBuilder to pass the parameters to an action
  function. This code is completely untested, as I have no BEX patches to
  test it with, but at least it compiles without error.
2013-07-27 22:07:37 -05:00
Randy Heit
6cf0916f72 Use VMFunctionBuilder::EmitParamInt in thingdef_expression.cpp 2013-07-27 22:06:14 -05:00
Randy Heit
0603295822 Added EmitParamInt to VMFunctionBuilder 2013-07-27 22:06:14 -05:00
Randy Heit
57bb9c2f7a Better disassembly of FLOP instructions.
- Annotate FLOP instructions with the name of the floating point operation
  indicated by the C field.
2013-07-25 22:29:59 -05:00
Randy Heit
070c0a9e30 Stop leaking function damage expressions.
- Function damage expressions parsed from DECORATE are now stored in a
  single array and deleted at the end of FinishThingdef().
2013-07-25 21:42:30 -05:00
Randy Heit
e3e32d7cca Added DeleteAndClear method to TDeletingArray.
- Normally, TDeletingArray only deletes its contents when it is destroyed.
  Now you can do it earlier if you want.
2013-07-25 21:41:18 -05:00
Christoph Oelckers
992ba0bbf4 - added handling of MF3_FOILINVUL for A_BFGSpray. This function needs special treatment because the shooting player is considered the inflictor of the spray damage. 2013-07-26 00:52:12 +02:00
Christoph Oelckers
b499742d46 Merge branch 'master' of https://github.com/rheit/zdoom 2013-07-25 17:31:27 +02:00
Christoph Oelckers
897a17309b - added menu option for sprite display on automap. 2013-07-25 17:22:45 +02:00
Christoph Oelckers
7006df8d96 - fixed sprite rotation in automap submission 2013-07-25 17:19:36 +02:00
Christoph Oelckers
9ed829c3af Merge branch 'map_sprites' of https://github.com/alexey-lysiuk/gzdoom 2013-07-25 16:39:53 +02:00
Christoph Oelckers
81cf5f8d38 Merge branch 'maint' 2013-07-25 16:39:32 +02:00
alexey.lysiuk
76e1e87456 + things as sprites on map, controlled with am_showthingsprites CVAR
drawing of sprites instead of things/players markers with am_cheat >= 2
possible am_showthingsprites values are:
0 - sprites disabled
1 - static front sprites
2 - animated front sprites
3 - animated sprites with actual things angles
2013-07-25 17:01:07 +03:00
Christoph Oelckers
6dd956c0dc - fixed: Speaker names in dialogues were not able to use the string table. 2013-07-25 15:58:47 +02:00
Randy Heit
f6bbd5abf7 Simplify AST dumps.
- More forced line breaks.
- Don't use extra parentheses in places where it can still be unambiguous
  without them.
- Don't print the UserType for basic-types that aren't ZCC_UserType.
2013-07-24 21:35:02 -05:00
Randy Heit
7d304a4cb6 Partially revert commit 46c0127
- Being able to omit optional function arguments is not such a nonsensical
  thing after all. However, the previous grammar was still inadequate for
  representing this in a useful way.
2013-07-24 20:59:29 -05:00
Christoph Oelckers
cf3d1aa2e3 Merge branch 'maint' 2013-07-24 23:10:32 +02:00
Christoph Oelckers
cbc0b70e7c - TransferStencilColor A_SpawnItemEx patch / by Ryan Cordell. 2013-07-24 20:15:17 +02:00
Randy Heit
9c86f1c220 Merge branch 'master' into scripting for plugged userinfo memory leak
Conflicts:
	src/d_player.h
	src/p_interaction.cpp
	src/thingdef/thingdef_codeptr.cpp
2013-07-23 21:01:13 -05:00
Randy Heit
a136ca65ea Allow functions without parameters
- Fixed: Trying to define a function without any parameters would silently
  discard the function, because the declarator tested FuncParams instead
  of FuncName to decide if it was a function.
2013-07-23 20:43:15 -05:00
Randy Heit
67caf3303b Add the array size to ZCC_VarName 2013-07-23 19:59:47 -05:00
Randy Heit
0d25ed8289 state_call needs parenthesis around func_expr_list
- Fixed: state_call needs to enclose func_expr_list in LPAREN/RPAREN
  itself, because func_expr_list doesn't include them. This means it also
  needs a separate production to accept calls without a parameter list.
2013-07-23 19:34:21 -05:00
Randy Heit
46c0127ebb Don't accept function params starting with a comma
- Fixed: func_expr_list would accept nonsense like this:
    Myfunction(, 1, 2);
2013-07-23 19:28:58 -05:00
Randy Heit
aadd4e4de6 ZCCParseNode needs to initialize TopNode
- If the parsing is a complete failure, then TopNode won't ever be set to
  anything during the parsing process.
2013-07-23 18:38:57 -05:00
Christoph Oelckers
627dec1b77 Merge branch 'master' of https://github.com/rheit/zdoom 2013-07-23 12:36:55 +02:00
Christoph Oelckers
f8d69b1974 Merge branch 'maint' 2013-07-23 12:33:49 +02:00
Christoph Oelckers
af470b3d56 - fixed: The global variables holding the view's fixed colormap must be preserved when rendering to a camera texture. 2013-07-23 12:32:33 +02:00
Christoph Oelckers
181181a865 - removed player_t destructor call in CopyPlayer. 2013-07-23 12:31:44 +02:00
Christoph Oelckers
ba2faee125 Merge branch 'master' of https://github.com/rheit/zdoom 2013-07-22 23:01:58 +02:00
Christoph Oelckers
5d30be0bbd Merge branch 'maint' 2013-07-22 22:57:04 +02:00
Christoph Oelckers
f3d8790995 Merge branch 'maint' of https://github.com/rheit/zdoom into maint 2013-07-22 22:54:45 +02:00
Christoph Oelckers
cb3275cb40 - added NORANDOMPUFFZ flag for LineAttack - by Blue Shadow. 2013-07-22 22:47:13 +02:00
Christoph Oelckers
83bd8ba1b8 - added NeuralStunner's player.userange submission, but changed it to use the value directly from the PlayerPawn data.
- bumped savegame version for addition of APlayerPawn::userange.
2013-07-22 22:37:50 +02:00
Christoph Oelckers
db562142f0 - Fix c++11 literal suffix warnings / patch by Edward-san. 2013-07-22 22:25:44 +02:00
Christoph Oelckers
3f3cbbe7f5 Merge branch 'maint_1.8' 2013-07-22 17:30:51 +02:00
Christoph Oelckers
4e4eb7189a - fixed: negative extra light levels should not be treated like inverse flashes, that's only the case for INT_MIN. 2013-07-22 17:30:08 +02:00
Braden Obrzut
00f567e128 Merge branch 'maint' 2013-07-22 02:10:20 -04:00
Braden Obrzut
7723613293 - Fixed: ACS function pointer instructions were not updated when library tag size changed.
- Fixed: undefined sequence compiler warning.
2013-07-22 02:09:46 -04:00
Randy Heit
733e5fa2e1 Recognize C-style array declarations
- The variable_name production now accepts an optional array size
  argument. (Not yet passed to the AST.)
- The notation for using dotted ID lists as types has been changed from
  [id1.id2] to .id1.id2, beacuse the former conflicts with the notation
  for arrays.
2013-07-19 23:25:01 -05:00
Randy Heit
9cf9226e86 Don't leave open parentheses hanging at line breaks 2013-07-17 23:47:06 -05:00
Randy Heit
c733e4229a Added more linebreaks to AST dumps 2013-07-17 23:47:06 -05:00