Christoph Oelckers
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ace0568d09
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- now that SSE2 is a required feature for compiling on x86, DoBlending_MMX has no use anymore and could be removed, as could the checks for bRDTSC, which is an older hardware feature than SSE2. There's also little point printing pre-SSE2 hardware features because they can be assumed to be present on anything the code can run on.
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2017-04-23 11:54:08 +02:00 |
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Christoph Oelckers
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a17685f3fd
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- removed some long longs, to reduce that type's use to the necessary minimum
.
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2017-03-09 20:05:22 +01:00 |
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alexey.lysiuk
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b12c8a8f79
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RDTSC-based glcycle_t for macOS
Time profiler implementation is now closer to Windows version
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2017-01-31 16:00:14 +02:00 |
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Christoph Oelckers
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9305cd86a0
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- remove the GLWallLightEntry type. Everything it contains can be retrieved from the existing lightlist just as easily, and this approach avoids a lot of memory allocations.
- removed the SplitWall profiling timer because all it measures now is an almost empty function.
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2016-02-01 01:03:34 +01:00 |
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Ralgor
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ddf58b43c9
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Fix compile errors on linux.
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2014-09-14 14:28:05 -05:00 |
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Christoph Oelckers
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6a3cd6378a
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- found out that reading the CPU's real time clock costs a not insignificant amount of time so this is now only done when either the benchmark command is running or the rendertimes are shown.
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2014-08-30 14:33:06 +02:00 |
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Christoph Oelckers
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5b302ed3a6
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- added benchmarking calls for glDrawArrays to see how well issunig draw calls performs on different hardware.
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2014-06-14 15:16:33 +02:00 |
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Christoph Oelckers
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399d0974ab
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- added GL render as of SVN revision 1600.
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2013-06-23 09:49:34 +02:00 |
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