Magnus Norddahl
|
1b7c42f45f
|
Multisampling ssao bug fixes and split linear depth to its own buffer
|
2016-10-09 06:17:48 +02:00 |
|
Magnus Norddahl
|
bb79dcb634
|
SSAO math bug fixes
|
2016-10-06 07:36:49 +02:00 |
|
Magnus Norddahl
|
00e72028ef
|
Add another gbuffer with normal data and make ssao pass use it
|
2016-10-05 07:57:27 +02:00 |
|
Magnus Norddahl
|
3f11c0562c
|
Add ssao quality setting
|
2016-09-25 00:22:38 +02:00 |
|
Magnus Norddahl
|
d774136282
|
Added SceneData texture as the second colorbuffer when rendering a scene and placed fog data into it
|
2016-09-25 00:22:32 +02:00 |
|
Magnus Norddahl
|
e025f6e54b
|
Mark portals in scene alpha channel for the SSAO pass
|
2016-09-25 00:22:31 +02:00 |
|
Magnus Norddahl
|
c7c0ffadb5
|
Move SSAO pass to be before translucent rendering
Fix depth sampling location when not using fullscreen scene
|
2016-09-25 00:19:16 +02:00 |
|
Magnus Norddahl
|
09bec67821
|
Resolve multisampling depth in shader
|
2016-09-25 00:19:16 +02:00 |
|
Magnus Norddahl
|
a246b58673
|
Change SSAO blur to be depth aware
|
2016-09-25 00:19:16 +02:00 |
|
Magnus Norddahl
|
723eb746f6
|
Add ssao random texture
|
2016-09-25 00:19:15 +02:00 |
|
Magnus Norddahl
|
9076d46261
|
Added SSAO pass
|
2016-09-25 00:19:15 +02:00 |
|