Commit graph

18500 commits

Author SHA1 Message Date
Christoph Oelckers
7a86e7f043 - fix for Greek uppercase-only fonts.
In Greek for all-caps text there *must* not be any accents. As such, all accented characters now contain a default remap to the unaccented version and the accented characters in the already converted Doom Small and BigFont have been removed as these are all-caps fonts. Doom BigUpper still requires investigation how Smallcaps fonts need to be handled.
2020-02-15 23:32:52 +01:00
Magnus Norddahl
08e86b5bcc - fix vulkan crash when there are no textures in player's view 2020-02-15 10:42:46 +01:00
Christoph Oelckers
c485256c74 Merge remote-tracking branch 'remotes/origin/zmusic_dll' 2020-02-15 10:22:45 +01:00
Christoph Oelckers
85ff05c0b2 - missed these in the last commit. 2020-02-15 10:16:38 +01:00
Magnus Norddahl
dd2d9f4182 - Fix vk_hdr looking for the wrong colorspace 2020-02-15 09:46:24 +01:00
Christoph Oelckers
6aed119403 - backported a few sound code fixes from Raze. 2020-02-15 09:32:05 +01:00
Christoph Oelckers
617b6cd987 - use floats for sprite depth sorting in the hardware renderer.
Fixed point is clearly insufficient here.
2020-02-15 09:22:30 +01:00
Magnus Norddahl
a056307218 Upgrade glslang to 8.13.3559 (stable release January 6, 2020) 2020-02-15 08:51:03 +01:00
Chronos Ouroboros
6486380dd1 Fixed a crash when trying to include a missing mixin. 2020-02-14 22:26:30 -03:00
Danilo Spinella
bd216695cc Add missing time.h include in cmdlib.h 2020-02-14 19:07:24 +01:00
alexey.lysiuk
2bde2d8268 - fixed 32-bit Linux build with SSE support enabled 2020-02-13 15:29:48 +02:00
alexey.lysiuk
56fff271a1 - added ZMusic to Travis CI configuration 2020-02-11 12:29:46 +02:00
alexey.lysiuk
c80bfcf9f6 - added missing #include
src/sound/music/i_soundfont.cpp:121:12: error: no viable overloaded '='
src/sound/music/i_soundfont.cpp:127:12: error: no viable overloaded '='
src/sound/music/i_soundfont.cpp:140:14: error: implicit instantiation of undefined template 'std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >'
2020-02-11 12:29:20 +02:00
Chronos Ouroboros
bb42d58427 Revert "Added support for standard DamageFactor property on Armor, PowerProtection and PowerDamage items."
This reverts commit e781cb4043.
2020-02-10 15:38:12 -03:00
Major Cooke
e781cb4043 Added support for standard DamageFactor property on Armor, PowerProtection and PowerDamage items. 2020-02-09 19:07:52 +01:00
Major Cooke
39a9a48ad6 Added source, inflictor and damage flags to AbsorbDamage. 2020-02-09 19:07:52 +01:00
alexey.lysiuk
a1b5ab6e9b - added ZMusic library detection to CMake configuration 2020-02-09 15:51:50 +02:00
Christoph Oelckers
2dd3c28d05 - transitioned engine to use ZMusic as a DLL. 2020-02-09 08:56:49 +01:00
Chronos Ouroboros
d22a4c835c Mixins now perform a deep copy of the AST. (Fixes default blocks in mixins) 2020-02-08 16:48:15 -03:00
Chronos Ouroboros
b453c87b72 Merge pull request #683 from ZippeyKeys12/clearscopeindex
Clearscope Index()
2020-02-08 03:07:06 -03:00
Chronos Ouroboros
57e70789d7 Merge pull request #1033 from MajorCooke/SetColorizationFix
Side SetColorization Fix
2020-02-08 02:47:36 -03:00
Major Cooke
e13d43a576 Fixed colorization not being applicable to bottom wall textures. 2020-02-07 22:56:46 -06:00
svenhoefer
e249294e66 - autoload nerveunity.wad to doom2unity.wad
refers to 0b38c442e0
2020-02-04 09:30:53 +01:00
Christoph Oelckers
77ed5b1fe8 - let freelook default to true. 2020-02-03 21:41:52 +01:00
Braden Obrzut
62e9e0cbbb - Change updaterevision to a CMake script
The benefit to this is fairly small, but it does mean a little less work needs
to be done in the build scripts for cross compiling. The C version wasn't
especially concise so it was not obviously better in any way.
2020-02-02 11:43:36 +01:00
alexey.lysiuk
d527866e6d - moved showing of start window banner to proper location in Cocoa backend 2020-02-02 11:29:17 +02:00
alexey.lysiuk
260c3009a5 - fixed Travis CI validation messages
root: missing os, using the default linux
root: key matrix is an alias for jobs, using jobs
2020-02-02 11:28:55 +02:00
Christoph Oelckers
2817bc5508 - backported fix for loading VOC files.
In NAM there is one that needed a bit of extra treatment.
2020-02-01 17:34:06 +01:00
Chris Robinson
5b4c9eb7f6 Remove FSoundLoadBuffer since it wasn't doing anything 2020-02-01 17:11:26 +01:00
Chris Robinson
3c975f18bc Remove LoadSoundBuffered since its no longer called 2020-02-01 17:11:26 +01:00
Chris Robinson
30bdd0c2d4 Get rid of the LoadSound3D method
It no longer does anything since there's no separate buffer for 3D sfx.
2020-02-01 17:11:26 +01:00
Chris Robinson
d823091446 Update a couple comments about monoized sounds 2020-02-01 17:11:26 +01:00
Chris Robinson
e88b1039a3 Stop sources immediately when the sound is forced to stop
The reason for the previous delay was to allow OpenAL Soft to fade the sound to
silence and avoid a sudden amplitude change, which can cause a "click" or "pop"
noise. However, with OpenAL Soft 1.20, this is a built-in feature of the mixer
so the extra complexity is unnecessary.
2020-02-01 17:11:26 +01:00
Chris Robinson
c095872b0a Remove the 'monoize' option from sound loading
Unnecessary with the AL_SOFT_source_spatialize extension, which has been
available for over a year.
2020-02-01 17:11:26 +01:00
Chris Robinson
42fd84a09d Remove the fallback for lack of AL_EXT_SOURCE_RADIUS
It's been available in OpenAL Soft for years and the fallback method wasn't very good.
2020-02-01 17:11:26 +01:00
alexey.lysiuk
c58e98cc7f - fixed usage of floor sound with Plat_DownWaitUpStayLip special
https://forum.zdoom.org/viewtopic.php?t=67126
2020-01-31 13:21:14 +02:00
alexey.lysiuk
dd54c14380 - fixed code generation for very special if+switch combination
CheckReturn() must be called before emitting code, otherwise it will always return false for switch statements
Redundant jump instruction added because of that will point right after the end of function's code when if statement is the last one in the given function
This wasn't a problem for VM because bytecode in question was unreachable
JIT compiler tries to generate native code for a bogus jump destination, and this leads to out-of-bounds read from labels array

https://forum.zdoom.org/viewtopic.php?t=67149
2020-01-30 18:01:52 +02:00
Rachael Alexanderson
538af7bbfa - add Doom2f.wad 2020-01-27 15:20:18 +01:00
alexey.lysiuk
f9906ae6cd - fixed I_FindAttr() to handle symlinks on POSIX platforms 2020-01-26 11:04:06 +02:00
alexey.lysiuk
d425d8d9ca - put common POSIX system code to a separate file 2020-01-26 11:01:13 +02:00
alexey.lysiuk
081cf814b0 - fixed wrong arguments of a few A_StartSound() calls
https://forum.zdoom.org/viewtopic.php?t=67074
2020-01-24 11:57:01 +02:00
Christoph Oelckers
142e3c7df7 - text update. 2020-01-23 18:35:27 +01:00
Rachael Alexanderson
e8c69d2757 - add support for xbox 360 versions of Doom/Doom2 2020-01-23 18:23:25 +01:00
alexey.lysiuk
bf18eab54b - fixed sprite and particle colors when not affected by dynlights
When gl_light_sprites and/or gl_light_particles CVARs were unset, random values could be used their colors

https://forum.zdoom.org/viewtopic.php?t=67066
2020-01-23 17:20:20 +02:00
3saster
729ff8fa8f Plutonia 2 Compatibility Fixes (#1026)
* Plutonia 2 MAP20 fix

* Plutonia 2 MAP27 fix

* Plutonia 2 MAP05 fix

* Plutonia 2 MAP23 fix

* Plutonia 2 MAP24 fix
2020-01-22 07:47:17 +01:00
alexey.lysiuk
3b8ddb6b9b - fixed resetting of music volume after closing dialogue
https://forum.zdoom.org/viewtopic.php?t=67035
2020-01-20 22:05:15 +01:00
alexey.lysiuk
0d758014dd - exposed Level.MusicVolume to ZScript 2020-01-20 22:05:15 +01:00
alexey.lysiuk
a05a5a8f00 - fixed calling a function on string CVar
https://forum.zdoom.org/viewtopic.php?t=66768
2020-01-19 16:49:51 +01:00
alexey.lysiuk
5a19010699 - added ability to filter VM disassembly dump
Use '-dumpdisasm something' to output functions with 'something' in their printable names
Open and close output file only once when processing code generated by Dehacked, and calculate its sizes as well
2020-01-19 16:48:35 +02:00
Rachael Alexanderson
09016b7c05 - fixed: oops, show NRFTL on the episode selection menu for Doom2:Unity, if nerve.wad is loaded 2020-01-18 17:55:43 -05:00