Commit graph

15 commits

Author SHA1 Message Date
Christoph Oelckers
d2beacfc5f - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
Magnus Norddahl
42535b17f1 Rename FRenderer::ClearBuffer to SetClearColor 2017-01-15 03:21:35 +01:00
Magnus Norddahl
4c12ba740f Remove SetWindow from FRenderer interface 2017-01-15 02:46:43 +01:00
Magnus Norddahl
1e7015643d Remove ErrorCleanup from FRenderer interface 2017-01-15 02:04:49 +01:00
Magnus Norddahl
3093aaadc9 Remove SetupFrame and CopyStackedViewParameters from FRenderer interface 2017-01-15 01:54:25 +01:00
Magnus Norddahl
aa11534033 Remove unused (and broken in swrenderer) back boolean from FakeFlat interface 2017-01-03 18:55:12 +01:00
Christoph Oelckers
67239cd623 - added a FileWriter class (taken from another project of mine) and changed m_png.cpp to use it.
This is so that PNGs can be written to memory, not just to an external file. stdio's FILE cannot be easily redirected but a C++ class can.
The writer is very simple and primitive right now, allowing no seeking, but for the job at hand it is sufficient.

Note that large parts of savegame creation have been disabled, because they are about to be rewritten and it makes no sense to adjust them all before.
2016-09-21 09:01:12 +02:00
Christoph Oelckers
3a1191281f - some preparations for converting the player serialization code.
- converted sound and canvas texture serialization.
- refactored file_zip, so that it can be used to load loose zip files and extract their compressed data directly.
- added handling to FSerializer to generate and consume compressed Zip file entries.

If all goes well this will allow saving savegames as Zips when the rework is done, which will make analyzing them a lot easier.
2016-09-20 23:13:12 +02:00
Magnus Norddahl
5b438d220f Switch from ratio enum to float 2016-09-12 15:51:50 +02:00
Christoph Oelckers
65e1589543 - allow specifying actor classes whose graphics to precache through MAPINFO.
- some reorganization of texture precaching so that the renderer can decide what to do with actors.

Just marking the sprite textures loses too much info if more is needed than just loading the images into memory.
2016-05-01 22:47:36 +02:00
Randy Heit
55142078d8 Normalize line endings 2016-03-01 09:47:10 -06:00
Braden Obrzut
449bd90121 - Fixed: Runtime error on Mac OS X. For whatever reason merely having the call to CFUserNotificationDisplayAlert() in I_FatalError caused exception handling to quit working. Moving it to a separate file seems to fix this. Also removed the warning about FRenderer having a non-virtual destructor.
SVN r3367 (trunk)
2012-02-16 22:58:17 +00:00
Randy Heit
b41dbf8a52 - A_SetPitch now clamps the player's pitch within the valid range. It can
be made to clamp other actors' pitches to within the range (-90,+90)
  degrees with the SPF_FORCECLAMP flag.
- Transmit the local viewpitch limits to the other players.



SVN r3323 (trunk)
2011-12-06 01:25:37 +00:00
Christoph Oelckers
55bb4afac8 - backported GZDoom extensions to renderer interface.
SVN r3266 (trunk)
2011-07-07 21:43:49 +00:00
Christoph Oelckers
5bfcaab25c - separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines.
SVN r3263 (trunk)
2011-07-07 15:37:47 +00:00