Christoph Oelckers
|
e6bae25423
|
- Timidity++ is now fully integrated into the softsynth interface.
The only thing left to do is tweaking the volume of the output to match the one from the EXE.
|
2018-02-21 17:35:44 +01:00 |
|
Christoph Oelckers
|
445e9451cb
|
- Added the long event handler for Timidity++.
This will be hard to test because there's basically no material out there using the features this implements.
|
2018-02-21 02:02:29 +01:00 |
|
Christoph Oelckers
|
4813eeeb85
|
- Timidity++ now plays ZDoom's event stream, although still through the Windows output module.
This also means that readmidi.cpp is no longer needed.
|
2018-02-21 01:29:39 +01:00 |
|
Christoph Oelckers
|
57967a1033
|
- safety commit.
|
2018-02-20 23:36:59 +01:00 |
|
Christoph Oelckers
|
cbcfea99cb
|
- use the intended interface to pass some data to the player.
|
2018-02-20 21:52:45 +01:00 |
|
Christoph Oelckers
|
d72b87f469
|
- skeleton of new player class for Timidity++ - not tested yet.
|
2018-02-20 01:23:56 +01:00 |
|
Christoph Oelckers
|
803369fb8d
|
- make CMake happy
|
2018-02-19 23:33:42 +01:00 |
|